Resident Evil 2: Remake – PS4, XBox One, PC

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I…I mean, the….Capcom…

Well, fuck. I thought I was just putting this article off because of laziness. But now I have an entire half-hour free, and everyone here thinks I’m working somewhere else. It’s prime time for writing, and I still don’t really know what to say about Resident Evil 2. I think the problem I’m having is that I generally base my humor around the game’s faults, and I didn’t really find any major ones until just after I finished my Leon B scenario—more on that, later.

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But this game is…well…fuck you Resident Evil 4! Turns out all I wanted was the combat mechanics of RE4. The escape room, horror aspects, ammo conservation, and even—for once—the puzzle solving…that was perfect. Seriously, I almost wept. Classic Resident Evil is the eponymous dad who steps out for a pack of cigarettes and doesn’t come back for 14 years, and you’re glad he’s back, but it still kind of makes you sad that you lost all those years with him, instead being forced to bond with a cool, but excessively linear step-dad with a penchant for action movies.

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“I shouldn’t have taken that donut out of the STARS office…”

I have to admit, though, I’m a little worried. Capcom did some pretty smart things this time. They returned to a classic format. They legitimately remade the game, changing maps and puzzles and key items. They even opted not to churn out yet another remake of the original game, which at this point have been spreading faster than a zombie outbreak. But now they’re talking about remaking Resident Evil 3, and I’m concerned they’re attributing their success to the nostalgia factor, as though their only audience is grizzled, aged millennials, mourning the loss of their teeth and fondly remembering the good old days when they had the jaw power to sink their teeth into the infected corpse of a fellow human being.

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Obligatory taxidermy trophy buck.

No. That’s a bad Capcom! Bad! First of all, if you’re going to do another remake like this, you want to do Code Veronica because RE3 is too short. Second…well, honestly I can’t remember second because my half-hour ran out and now that it’s two months later, I kind of lost my train of thought. When it derailed. And crashed into a Walmart. At the bottom of the cliff it fell from.

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But do you know what I do remember? The sound. The fabulous, brilliant, artistic orgasm that engages more than just my sense of sight and my desire to shoot something without getting into trouble. The original RE2 also decided to take advantage of the brilliant new technology that that Al Jolson talkie made so famous; the paranoid feeling when the crunch of Claire’s boot on a patch of broken glass sounds just like a corpse high-tailing it toward the buffet line would rival the intense fear of society only seen in the most hardcore of right-wing conspiracy theorists. But in the remake, I caught myself nudging open the door of the safe room, listening for Mr. X’s footsteps to fade like a teenager waiting for his parents to fall asleep before sneaking out to the living room to pop in the VHS of Terminator and watch the scene where you see a silhouette of Linda Hamilton’s breast on repeat until it’s time to go to school the next morning.

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Herbs heal you. I guess we’re going for subtly in our tutorials.

Wait…uh…where was I?

Sound! Right! Give the fucking Nobel prize to Capcom for actually using sound, and doing it effectively. Sensory information totally enhances an experience, but too often the horror games just darken the image and hope that’ll terrify me. Anyone who’s ever stared at an unplugged TV for five minutes could tell you the flaws in that approach.

There were a few things that gave me pause, but these were mostly personal issues. I felt a little strange when Dr. Birkin morphed into the Mindflayer from Stranger Things (it’s a twenty-year-old game! That doesn’t qualify as a spoiler!), and the overwhelming ratio of Claire to Leon screenshots that I took (…not to mention the fact that I looked up the nude mod someone made…let’s just say that that knob went up to 11), I realize that taking pictures of the pretty girls in games is less “desperate” and more “creepy.” Not to mention my disdain for sitting through a half hour of credits just so I can learn the names of the assistant sales marketing directors for Capcom in twenty-seven different countries.

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Yes, and give her about fifteen years, yes on the short one too.

But, God help me, Claire is a goddess incarnate from a mythology that would make Freya and Athena tremble like teeny-boppers. And, yeah, Leon is cool too. The Resident Evil 2 remake is a damn-near perfect game. Capcom, don’t screw this up!

So, I guess…ten out of ten. The game was not as forgiving when grading me:

Claire

Standard

7:07:39

B

Leon

Standard

6:16:36

C

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Going meta here. Taking a picture of a pretty girl looking at pictures of pretty girls.

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A dodo. A fucking dodo. that the hell, Brian?

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(Trust me…I took way more than this…but it’s way too late to organize and caption them all.)

Resident Evil VII: Biohazard – PS4

 

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Nah. Nothing wrong here.

Resident Evil 6 was released when the series was 16 years old. It makes sense in a way, a teenage series, angsty with hormones, trying to figure out its own identity. It tried to appeal to the popular kids at the Call of Duty Table, while secretly wanting to hang out with its old friends eating cold brains out of a bag. But in its quest to be liked by everyone, it just turned out an awkward, ungainly mess that no one wanted to spend time with. Well…time to reinvent yourself for college!

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Okay this just got really kinky…

College, as it turns out, is Resident Evil 7:Biohazard, allegedly a continuation of the series, but more of a gritty reboot (*sigh* Really? Another gritty reboot?) set in a wilderness homestead of a crazy hillbilly family. Right off the bad, the game gives off a strong Evil Dead vibe—and if you’re not convinced by the protagonist losing a hand in the first five minutes to a chainsaw wielded by a demon-possessed girlfriend, then perhaps a later discovery of a chainsaw as “groovy” would convince you. There’s a strong attempt to mimic found footage films. It also invokes games like Haunting Grounds and Clock Tower with its low enemy count, constant pursuit, and a boss fight against a giant pair of scissors. There are even some nods to Silent Hill, if you dig deep enough…into the toilet. In fact, the only games it didn’t swipe elements from was…well…Resident Evil.

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Nods to Silent Hill 2, Evil Dead, Clock Tower, IT, and even 1408. Maybe, I don’t know…add a zombie or something?

Resident Evil: Biohazard is quite obviously Capcom’s Breath of the Wild. That is to say, it’s a dramatic return-to-roots somehow by completely redefining everything that came before it. It’s a wonderful idea, but personally I’m not sure if the open-world go-anywhere-from-the-start style of gameplay works for a series that’s all about escape, finding keys and solving puzzles to progress little by little. To be fair, the game played beautifully, but I wonder if perhaps they didn’t overcompensate on the difficulty to prevent the inevitable maelstrom of backtracking when players needed one more Cerberus crest and had an entire fucking mansion to look for it and if I have to dash past the mould monsters in the basement one more fucking time and—oh look, this note tells me exactly where to find it—and…the basement it is.

But finding it tied to a hook dangling over a fenced in pit isn’t an obvious trap in the least.

Anyway, I digress.

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Found this outside a frat house with a “free” sign taped to it.

The return-to-roots protagonist follows the series standard of cops, soldiers, and all-round grenade-launching badasses with a…systems engineer? Great. Because if I want to blast my way out of a murder house, I’ll need a good working knowledge of firewalls to prevent employees from downloading porn at work. Although again, to be fair, he actually shows perseverance, fortitude, and an abnormal level of dexterity considering his left hand is literally stapled to his stump arm. On the downside, he does have a tendency to leave a trail of open doors in his wake, not realizing it lets in all manner of pests like racoons, snakes, and murderous hillbillies driven mad by the fungal las plagas. The game, I think would be far easier if Ethan were only give a “close door” option every now and then.

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“I will not tell lies…”

And yes, it’s fungi this time. They lost interest in their gluttonous viruses and ditched them for tapeworms with delusions of grandeur. Now they’ve apparently dumped those, too, for the shiny luster of mushrooms with anger management problems. I expect next they’ll move on to a colony of bacteria struggling with its gender identity or plankton that isn’t particularly good managing finances.

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Sure, it’s creepy. But you know he only got the role because his dad was in Resident Evil 2.

As one final note, I began this series on Resident Evil by comparing the games to escape rooms with zombies. Well…they may have toned down the zombies, but I hope you’re good at escape rooms.

Eh. All in all, it’s pretty good. Didn’t need to be Resident Evil, but it’s a good game in its own right.

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Yeah, they’ve chased me, beaten me, tried to shear me in two, and hit me with a car a few times, but I’m going to stop and judge them based on the books they read.

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Ethan…getting a little weird there now.

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So you know how you’ll find a puzzle and dick around with it before you leave and look for the answer? Well, I nailed it on dick #1.

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This one’s only scary when you’re in your car.

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Chose your caption: 1. My my my…this is a lovely room of death. 2. Obligatory tribute to Norman Bates. 3. “I use antlers in all of my DEEEE-cora-tinng!”

Resident Evil – Spin-offs, Sidequests, and Schlock

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Forget everything I’m about to write about. This is the most intriguing thing in any of these games. Ostrich Beer? Is it beer made from ostriches or for ostriches? How does one make a beer out of ostriches anyway? Or is it regular beer ingredients with ostrich flavoring? What does ostrich taste like? I need answers!

Resident Evil Outbreak, Resident Evil Survivor, and Resident Evil Gaiden

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Jeez, it was just a request. I guess some people would rather fake their own deaths than play “The Wreck of the Edmund Fitzgerald.”

Having finished Code Veronica, I’ve come to an end–of sorts–for this series. There are no more games with creepy atmospheres and pre-rendered backgrounds that emphasize weapons and item management while searching for tools to open up branching paths ahead. Of course Resident Evil 4 was a groundbreaking change that invigorated the series, but with its run-and-gun focus on shooting enemies and exploiting boss weaknesses (not to mention a mad scientist named “Albert”), the second half of the series has more in common with Mega Man than with its own predecessors.

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This would be a more horrific revelation were it not for the fact that THIS IS THE SCALPEL’S INTENDED PURPOSE. What other scary things are you going to tell us? That the bedpan is full of shit?

But before I move on, there’s a lot of schlock out there. And while I’m not really going to play every Resident Evil game–partially because I now live in New Zealand, which sells region-4 games for my region-1 systems, doesn’t seem to sell used games anywhere, and also has a tendency to censor things it thinks will hurt my delicate brain–I thought I should take at least a cursory look at some of the weird nonsense Capcom has chucked at its fan base over the years.

Resident Evil Outbreak doubles down on Capcom’s insistence that survival horror characters simply shouldn’t be alone. Although considering some of their partner mechanics and AI, it probably is scarier with some schizophrenic meat bag doing whatever the voices in their head tell them. Outbreak gives you all-new ways to be disappointed in your partner, by connecting you online with what I assume are children privately swearing at you like a sailor.

slus-20765-game-ss-36They also take out any pretense of plot, and instead of Leon, Jill, Chris or Claire, they cast everyone ever rejected from a George Romero film. Seriously, these characters are so mass-produced, I actually heard the first zombie victim shout out, “Hep me! Hep me! I was only three days from mah pension!” Jesus, do we want to black up our faces, bite into a watermelon and strum on de ol’ ban-jo while we’s at it? Whether they were woke to racism or just cliches, even RE2 knew enough not to kill the black guy first.

The first mission begins in a bar, and as such the controls feel half-in-the-bag, and the loading time between rooms is severely diminished. It’s a type of sluggish feeling that would make me say, “Give me your keys, Outbreak. You’re drunk,” but literally the only thing you do is find keys. Or so I thought. I made it to the end of the first mission only to find I needed to start a fire. That thing? I chucked it on the floor at the beginning of the level! Apparently the pocket technology of the Raccoon City Police hasn’t reached the general populace yet, so your pockets can fit a bag of M&Ms so long as you eat a handful first.

I couldn’t even attempt to light a fire with a bullet, since I was limping badly and these zombies are apparently afflicted with the Usain Bolt virus. So I had no choice but to die and restart, but even offering up my tender loins as a peace offering to the zombies ended up a sluggish, tedious affair. My character didn’t have the decency to die when he lost all his health. He just started crawling around like a roomba trailing a pile of cat puke until the viral infection took over and I enlisted in the ranks of cannibals, flesh-eating bacteria, and billionaire capitalists.

Next!

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Did…did I just wander into Silent Hill?

Resident Evil Survivor, it turns out, isn’t the steaming tyrannical hell dump I was led to believe. It’s not good, but it isn’t awful. Mostly, it’s just boring. You enter a room, start spraying bullets like you’re auditioning for a Quentin Tarantino film, rinse and repeat. The game is in first person, which is odd for the series, but does make it a little more shocking when a dog takes a surprise bit out of your ass (And that’s when the attack comes—not from the front, but from the other two lickers you didn’t even know were there.) It’s a nice attempt, but the fact that the only limitation on combat is a short pause to breathe every now and then really detracts from any sense of anxiety we might get. Like Outbreak, it’s frustratingly linear, and Capcom has boiled away the intricate escape-room design until the only thing left was a pile of keys, most of which enable you to open doors to access the next key you need. All in all, I’ve had more memorable bowel movements.

Next!

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We get it. You’re beautiful. I’d be to if I was scientifically created in a lab. Just put on some damn pants!

Sure, Resident Evil looks gorgeous and frightening with its beautifully rendered backgrounds powered by Sony’s hardware, but you know where it would really shine? A two-inch screen on an 8-bit system.” And, lo, by that conversation—most likely fueled by a combination of weed and NyQuil—Resident Evil Gaiden was born unto the Game Boy Color. I always forget that Game Boy technology is the Methuselah of video games.

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And I-EE-IIII will always love you–ooooo!

So honestly, I expected to play this game for less than an hour and tell you how bad it was in my usual style of strained similes…but I actually finished this one. Yeah. It turns out that this horribly ill-conceived notion of downgrading Resident Evil to processing power straight out of the 80s actually is surprisingly playable. Sure, you still end up unlocking enough keys to feel like you’re questing to become the world’s most powerful janitor, and the soundtrack sounds like a cat sharpening her claws on an old guitar, but the first-person combat system actually held my attention, and wandering around the undead cruise ship actually felt like exploring the Spencer Mansion or the Raccoon City Police Department. They’ve kept an emphasis on conserving bullets and trying to run past zombies without being eaten. The game was challenging without being frustrating, and I was almost all the way through it before I realized how far I’d gotten.

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…yeah, he’s definitely coming back.

Don’t get me wrong…it has some flaws. The story is basically a clip show of all the RE games up to that point: they rescue a young girl inexplicably linked with the boss monster, “Did Barry double-cross us? No! He actually triple-crossed Umbrella!”, “The boss just dissolved into a puddle? Obviously he’ll be back for more!”, and they even through in a cliched “Which one is the real Lucia?” scene at the very end of the game. After a few battles, the boss monster stops even pretending to die, and instead just backs away from you with a look on his face like he was trying to toss some spare change in your cup, but then realized you were some stark-raving-mad, diseased hobo.

Not to mention the twist ending, while befitting the horror genre, is inconsistent enough with the rest of the series that doubtless this moment will be debated indefinitely by obnoxious twats on the Internet who insist on hammering every detail of a fictional universe to fit some idea of what is canon. Is he dead? Is he alive? Who the hell cares?

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Forget the implications behind Leon having green blood…his lips look like someone kidnapped two earthworms, hog tied them, and threw them in the trunk of a car.

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The reputation of the sun deck is greatly exaggerated.

 

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…mostly just to chase those punk kids off his lawn.

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Barry is so hardcore paramilitary, this is how he has sex.

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And suddenly Cthulu bursts like a Xenomorph from the tyrant’s intestines.

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Any of you see that Venture Bros episode where they introduced Fat Chance?

Resident Evil: Code Veronica (X) – Game Cube, Dreamcast, PS2, PS3, Xbox 360

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I’ve made it this far! Game number six of the classic Resident Evil games before the format went the way of the dinosaurs, whalebone corsets and Mega Man. After their crowning achievement that is Code Victoria, the traditional escape-room-with-monsters format went right back into the Capcom vault until, presumably, indie gamers crowdfund a shitty game preying on nostalgia and Capcom watches that Kickstarter counter climbing and showing them exactly how much money their fan base is still willing to give to them.

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Early in the game, you’ll find BOW Grenade Rounds. If you don’t save them for this guy, you’ll end up living some horrible Groundhog Day life, trapped on this plane for eternity.

Resident Evil: Code Veronica (or Code Veronica X, depending on your console of choice) stars a smattering of Redfields (what is the collective noun for Redfields? Let’s see…a murder of crows, a pod of whales, a flight of dragons…I’m going with a magnum. Does that sound right? A magnum of Redfields?). Chris and Claire, the Redfield siblings, play against the Ashford twins, who are essentially Jamie and Cersei Lannister if they were raised by Norman Bates.

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These two look so inbred, they’re probably their own incestuous parents.

Also, taking cues from Nemesis, which gave Jill a sexy hispanic mercenary boyfriend, Code Veronica gives Claire Steve, an immature, unstable loon who is tempted to violate her personal space while she’s asleep. Eh. I suppose we can’t all strike gold. Fortunately, they finish him off within the story, which is code for, “No more major protagonists! We don’t want to do a Resident Evil Zero for every dipshit who spends three minutes as a playable character!” Still, after a quick tap dancing lesson and strapping a pair of high-quality Dutch clogs to their feet, they throw our protagonists into a situation where a poorly-timed noise means the difference between life and the retirement plan of the typical plate of sushi.

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Really? Capcom gave me this? …Fine. Are we doing this or what?

Reprising his role as Chris’ mentor and would-be murderer, Albert Wesker shows up every so often to do villain things in dark gasses and show us that a virus that turns everyone into mindless undead cannibals can somehow turn one guy into the next incarnation of Neo. Personally, he gives me hope that some day I’ll get a cold that gives me a raging case of pyrokinesis. Wesker appears on the back of the box over the blurb, “Discover key plot clues!” How bad did Capcom think this game was that they thought the most exciting, interactive thing players could do would be to understand the dialogue?

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No, I won’t kill you. In order to make the point that Chris is the stronger character, we’re just going to pit you against my unstable brother Alfred.

Code Veronica ups the usual stakes of Resident Evil by introducing not one, but two complexes with self-destruct mechanisms. Curiously enough, after a false ending halfway through the game, you actually get to return to the site and witness the aftermath of one of these explosions, which apparently have wrought all the devastation of a garbage truck driving past the building while the driver emits an especially prolific fart. Most of the elevators, equipment, and booby traps still work, and save for the occasional bit of rubble fallen across a door, the place seems pretty much intact.

E

10:28:10

38 saves 48 retries

Yeah, by now it’s probably no use hiding how bad I am at these games.

Resident Evil 3: Nemesis – Playstation, Dreamcast, Game Cube, MS Windows

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I think I remember him…he sat behind me in 10th grade Geometry.

 

Hah…sweet. I got Resident Evil 3 out on Valentine’s Day.

Five full games into the series, and I’ve reached a limit for the number of buildings I can reasonably believe have self-destruct mechanisms. A top-secret laboratory working on unethical experiments, maybe. A mansion with a similar laboratory underneath? You’re pushing it, but I guess I’ll give you that one. A municipal water-treatment-slash-weapons-factory? Nope. Not even you, Umbrella. Hell, the FBI launches an investigation every time someone buys fertilizer in large quantities. How is it that a drug company can buy self-destruct detonators by what I can only assume is the gross and no one suspects a think until someone’s brain gets eaten?

Or am I wrong about this? Are self-destruct mechanisms common? Is my house not up to code without one? Does my school have one? Should I ask where the button is and run self-destruct drills with my students? What if I have to trigger it? How do I know what emergencies demand the destruction of my place of work?

…meh.

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I think Jill is looking to make herself a sandwich…preferably with Lara Croft.

Resident Evil 3 follows Jill Valentine after she ditched the uniform of a high-class Bond villain’s henchman and dressed in something more sporty, more casual, better suited for picking up dashing young Hispanic mercenaries in a lively night club currently burning to the ground and filled with the living dead. But oh, someone else has a crush on her—or at least wants to crush her—and this charming bachelor just won’t take “no” and a grenade to the crotch for an answer! Yes, Umbrella gave Hodor their new line of flesh-eating-bacteria shaving cream and sent him out the door. Meanwhile, there’s also Russian Guyovich Villainski, who broadcasts the fact that he’s evil so strongly that every TV in Racoon City is only picking up silent movies of men tying women to railroad tracks. Seriously, I thought we left the anti-Russian sentiments in the rubble of the Berlin Wall.

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And listen to the music of the night!

Aside from the simultaneous outbreaks of both the T-virus and G-virus, we learn that Nemesis is a new model of tyrant caused by the NE-T virus. There are so many letters running wild around town that I think it would be reasonable to assume that Umbrella’s stockholders are likewise the sponsors of Sesame Street. (Ever wonder about Cookie monster’s insatiable hunger? That’s right: the C-virus. Or why Claire Redfield sounds suspiciously like the star of the Big Comfy Couch? Right again: competition for children’s television can get fierce.)

Still, I’m beginning to question the wisdom behind Umbrella’s bioweapons. I know it seems like inflicting your own soldiers with plague-level infectious disease seems like a sure-fire way to victory, and Nemesis does seem unstoppable, but if you have to create ten thousand zombies just for the off chance of creating a tyrant or super-powered mad scientist, maybe take a moment and ask yourself if you weren’t just doing fine with traditional guns and bullets. And who thought that the best medium for this would be a viral infection? Not cyborg implants? Not genetic engineering? Your first thought was to make a bunch of people sick? Typical American pharmaceutical philosophy: there’s money to be made in prolonging the problem.

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I often feel like this when I go to work.

What? The gameplay? Fuck, it’s like every other Resident Evil game to this point. Except the zombies move a little quicker, Jill has figured out how to walk up stairs on her own, and Nemesis reaches velociraptor intelligence by learning how to open doors. Here, Capcom further stretches the definition of “Resident.” Maybe they realized that no one actually resides in a police station, so they decided to make up for that by using an entire city—albeit a city that, for whatever reason, seems to connect all its streets and alleyways with doorways. By RE5, they’ll just assume Africa counts as a place people reside, and by RE6 they just drop all pretense completely and decide we’re all residents of the entire planet.

Results:

5:10:42

Grade E

Seriously? I played on hard mode and got a lower score than ever before? I guess that’s what you get when you save before anything difficult and after anything unpleasant.

OneWord

Stars

Resident Evil 2 – PS1, N64

 

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So…Birkin has an eye…in his shoulder. How does that work? Can he actually see out of his shoulder?

When I began this every-Resident-Evil project, I swear I honestly didn’t plan for it to line up this way! Still, while everyone is driving the sleek, new model of Resident Evil 2, complete with hybrid engine, GPS Navigation, MP3 Player, and back-seat jacuzzi, I’m still booting up my Playstation with a crank. Yeah, but following the pattern, I’ll do the remake next, right? Guess again, Kreskin! As a guy who devotes his time to retro games—and having started this blog after the announcement of the PS4—I still don’t have anything that can play the remake! But I’m working on it.

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Actual photo of me trying to start my PS2.

I don’t like playing on easy mode. According to my ten-year-old save files, I didn’t the last time. But for whatever reason, I couldn’t make it to the police station. The point of Resident Evil has always been to conserve ammo and avoid monsters, but when the game throws an undead football team—including their mascot—at you in a corridor about as wide as your average toilet stall before the game’s first healing item, it’s hard to limp to the end without ending up like a communal pig roast. Easy mode makes the game condescendingly pointless. You still have over 40 zombies and a licker before it stops bogarting the herbs, but you get to walk around like you’re hoping to supply an NRA convention with ammo.

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Oh, it’s simple. Just get by these six zombies with whatever’s left of the 30 bullets you started with and there’s an herb for you. Just nudge your way past them, right?

With four unique scenarios (that tell essentially the same story), Resident Evil 2 adds some interesting ideas to the series. There’s a surprising attention to detail. Claire carries her survival knife on her shoulder, but if you stash it in the item box—say, because it’s like fighting zombies with a toothpick—you can see that the sheath is empty. Although, since the knife takes up a precious spot in your inventory, I’d expect to see that sheath stuffed full of herbs or bullets or at least a grenade launcher. They also removed the auto-aim function . . .

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I know the writers are bad, but this is just downright lazy.

As usual, the writing is right up there with the likes of Shakespeare, Tolkien and the menu at McDonald’s. Leon chases around a hot Asian femme fatale that he just met in the worst unreciprocated crush since my junior year of high school, and Claire immediately drops her search for her brother to indulge her motherly instincts chasing around a ten-year-old girl. It always amused me how any random person wandering through the Umbrella labs could easily use scientific equipment, but RE2 tops all the other games by giving a ten-year-old a fluent knowledge of how to operate municipal water supply filtration plants.

As we’d see later in Resident Evil 3, this game introduces a giant terminator monster who chases you relentlessly throughout the map—unless, of course, you go through a door, in which case he’ll take a break for a little while. (Umbrella must be a deceptively progressive corporation if it allows its products to join their labor union.) You can stand and fight or prey on the eight-foot-tall monsters’ fear of messing up his snazzy bowler hat trying to fit through a door, or you can dump all your grenades into him until he passes out—it makes no difference. He’ll still be up and much healthier than he should be for a genetic freak literally powered by a virus.

RE2 - Alyson Court

The always lovely Claire Redfield.

I might laugh at him for his inability to overcome the concept of a slab of wood with hinges, but every time you knock him down and rush off in search of the next shiny object, you pass up an excellent opportunity to saw off his head or set him on fire or something. Even worse is blasting the mad scientist a few times, then sitting back to watch him transform. Hey Leon, you know what might be a good idea? Taking down the giant, aggressive abomination while he’s currently undergoing a crippling physical transformation. (Ah, Dr. Birkin, I, too, had a difficult adolescence.) And it’s not just bosses! Silent Hill lets you go all American History X on the monsters, but in RE2, you can’t curb stomp them unless they start digging into you like a porterhouse steak.

Still, when one major boss shrugs off a terminator-style plunge into a vat of liquid steel like a lukewarm bubble bath, and another catches his second wind after a swift, heavy decomposition, it becomes clear that the primary symptom of the G-virus is a wicked case of plot-contingent immortality. Leon, Claire and the monster are all fine with pulling their punches until conditions are just right for a thrilling climactic showdown.

Leon A – Rank C, 3:46:46

Claire B – Rank D, 3:37:20

(How the hell did my rank fall?)

Claire A – D, 3:15:33

Leon B – D 3:08:44

“Ada, Wait!” – 6

Resident Evil – Game Cube, PS4

 

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Jill and the zombie are actually big Simpsons fans, and are just recreating a scene between Homer and Bart

Yeah, there’s no way Chris and Rebecca aren’t fucking like porn stars after this game. This remake turns the frantic-yet-spunky kid-sister type into an all-business, straight-talking Stars team medic. Except whenever she turns to Chris and asks, “Do you want me to treat your wounds?” At which point she sounds like a wanton anime girl ready to cream her panties so much she could churn butter from it. You have to wonder what went on in the recording booth to get such a severe character disconnect.

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Oh, Chris-kun!

Anyway, the Resident Evil remake for the game cube is like playing the original game hammered off your ass; it’s a lot more attractive than you remember, but you’re quite disoriented and don’t really remember where your keys are or which one goes to your front door. Also, you remember you weren’t supposed to say something about Jill sandwiches or a master of unlocking, but that really doesn’t stop you from saying any other stupid shit that comes to mind:

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…you know. If you were interested. I mean, my wife is cool with it…

“You’re alive!”
“That’s what I was going to say!”

You changed TWO lines! That doesn’t count as a revision! If a student turned in this script, it would still be a failing grade! I’ve heard better dialogue from cockatiels!

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Personally it seems like a sink that’s eight feet high and the size of a Volkswagen would not be useful for someone of Jill’s stature. Maybe Umbrella employs giants.

They also dressed up the set a bit so it doesn’t look like Umbrella is in the process of moving out. But running with the alcohol metaphor, there are quite a few blackouts. I know it’s supposed to be uncertain and scary, but it just feels like they didn’t finish drawing the backgrounds. The scary thing about the dark is it forces you to rely on senses that most people only use once in a while (You know…like the Rush Marine from Mega Man). But in a video game, with the only other sense being stimulated by a speaker coming from straight in front of you, turning the brightness down only results in the player awkwardly glancing around their brightly lit reality while their character runs headlong into a wall and just keeps going.

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Because it just wouldn’t be Resident Evil if your character didn’t just randomly shove disgusting objects into their pockets.

They actually revised the gameplay quite a bit. Certain enemies can now follow you from room to room. All the puzzles were revamped, and they added some random subplot about a special needs child roaming the mansion grounds.

All in all, it’s a worthwhile remake, even if the full-on panic attack I had while playing it actually came from a side-effect of a medication I was taking, and not from being swallowed whole by a shark that previously didn’t have enough power to rival a fifteen-year-old girl’s first attempt at a blow job.

Final results:

Jill 8:35:39

Chris: 6:18:05

Resident Evil – PS1, Sega Saturn, NDS

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You have to give it to Rebecca: she finds an underground industrial complex with sharks flopping around on the concrete and doesn’t even flinch.

In 2010, I worked as a tour guide for the Split-Rock Lighthouse in Minnesota. In the lighthouse keeper’s house, they kept an old typewriter with a little card saying, “Please don’t type on the typewriter.” Bored with my job and with no fucks left to give, one day I changed that card with one that said, “An old typewriter. If you had an ink ribbon, you could save your progress.”

However, despite what you’d think, the kind of person who gets their kicks slaughtering zombies and running around abandoned buildings collecting junk doesn’t really overlap much with the kind of person who wants to see phallic buildings with giant flashlights in the Minnesota wilderness. I even witnessed a mom read the card to a six-year-old girl without so much as a twinge of confusion, as though it made perfect sense given the context. I guess a lot of people just glaze over in any setting that’s even remotely educational.

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These crows have little tolerance for the unwashed masses who don’t appreciate art.

One of the big decisions I had in reviewing “every” Resident Evil game is just how many different versions of this game I’m willing to slog through in a row. Seriously, there’s the original, the directors cut, the directors cut Dual Shock Ver, the game cube remake, Resident Evil: Deadly Silence, as well as a battle version for the Sega Saturn. Apparently there was even a game boy color port in the works before Capcom realized that was pure fucking stupidity. So naturally the ROM leaked and plenty of fans were willing to pay a literal ransom in order to play a 32-bit game on an 8-bit system with a 166×144 display.

Short answer: I’ll post about the original and the Game Cube remake. I’ve done Deadly Silence already, and the others just don’t seem different enough not to drive me crazy with repetition.

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Chris shoots a plant, the prequil to Chris Punches a Rock

You have your choice of playable characters. Some of you know Chris Redfield from Resident Evil 5. It’s worth noting that before he was a hulked-out Call-of-Duty wanna-be who punched boulders, he was a terrible actor in an ill-fitting cop costume who shot plants. Jill, on the other hand, before adopting her femme fatal look for Resident Evil 3, went into life-and-death situations dressed like she was on loan from the French Foreign Legion. The major difference between them—which will become a trend in the world of Resident Evil—is that boys have more life, while girls have more pockets. You know: exactly the opposite of the real world.

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Seriously…you want me to shoot a plant?

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Fortunately, launching itself head-first through the window gave it a concussion, and he’s rather easy to avoid after that.

Resident Evil is just an escape room where you get to shoot things. Focus is less on combat, more on conserving bullets while you solve puzzles to proceed. It is frustrating at times that, by the game’s logic, a grenade launcher and an herb both take up the same amount of space in your pockets, but I think to how many things slide out of my grip when I’m just walking from the couch to the kitchen. I suppose I don’t really need to leave a trail of junk that I’ve tried to stuff in my pockets to feed my kleptomania. On those occasions when one must do battle with a monster, I doubt they’d wait for me just a minute while I pick something up.

Final Score:

Jill – 5:47
You’d think for as many times as I played this game, I wouldn’t suck quite so much.

Chris – 4:20 “What a tough guy! You’ve closed this case completely!”
God, even the congratulatory text somehow manages to come across as a terrible actor.

Resident Evil Zero – Game Cube, Wii, PS3, PS4

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Rebecca’s hot, but you have to take Billy too if you want the handcuffs.

“Traaaainnsss! TRRRAAAAIIINNNS!” God…a zombie game that starts on a train. What’s next? Fighting ghouls in an open field of grains? Perhaps being stalked through a hospital full of the creatures hungry for sprains. Oh! I got a good one: Resident Evil 8, opening on the Raccoon City Stock Exchange, where the living dead are on the move for capital gains.

Hey, Capcom took my idea for Resident Evil 6 starring a grown-up Sherry Birkin.

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Zoinks! I sure hope we don’t get lost in this creepy train, Scoob!

My favorite thing about the first section of this game has got to be picking up a map for the train. I mean, it’s a train. Who maps a fucking train? It’s practically a one-dimensional vehicle. You know what? Let me draw a map of the train right now: ————— Mischief managed, there, Harry Potter. You know where everyone is? On the train. Right there. Look, not to be judgmental, but if you’re the kind of person who needs a map for a train, maybe we should just chalk up your being slaughtered by leeches as nature taking its course. Survival of the fittest.

Anyway, Resident Evil Zero: Aptly named because that’s how much ammo I had by the end of the first section. Have you ever tried going after a shambling hoard of corpses in one of the old-school RE games with just the crappy knife they give you? I’ve never felt so much like a post-op hernia patient than when I’m systematically trying to plunge my arm into those fetid, rotting garbage disposals.

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Step one: work together to find a way around a train. Step two: team up to fight leeches.

Here’s an idea, guys: everyone on the planet has seen zombie movies—they’re not going to bleed out if you slash them enough. GO FOR THE GODDAMNED HEAD! They’re zombies! For the love of all that is Rebecca Chambers fan hentai, they TELL YOU WHERE TO AIM! “Braaains! Braaains!” (You ever see a zombie movie where they actually, specifically eat brains? No!)

Knife combat seems to be less a thoughtful inclusion in the game and more some rogue coder’s attempt to overcome the deep-seated scars after a childhood encounter with a drunken mohel.

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The innovative partner system allows you to waste ammo at an all new rate as your dumb-ass partner blasts a bird with a grenade launcher you forgot you had equipped.

Ahem. Anyway, I suppose if I’m going to play through all the RE games (give or take), I ought to say something about each one specifically. Okay, “Resident Evil Zero is Capcom’s first attempt to introduce a partner mechanic that no one ever asked for or wanted.”

The plot follows Rebecca, the hot, kid-sister type who serves as Chris’s sidekick in the original, as she works her way to the Spencer Mansion. She teams up with Billy, the mistaken-criminal with the heart of gold. He pulls a daring jailbreak, cleverly spying his chance to escape when his guards are devoured by monsters. It turns out Umbrella was pulling experiments on prisoners and he was likely on h is way to be given the full Albert Wesker beauty makeover. That was kind of a cool element.

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Ah hell yeah! Who could say no to free leeches?

The villain is obviously auditioning for a better role in a Final Fantasy game. Picture the standard disgruntled employee type. Except when you work for a grocery store and your boss shortchanges your time card, you steal a few grapes and walk out with a few office supplies. When you work for Umbrella, they assassinate you, and you get revenge by stuffing a few dozen genetically engineered leeches into your pockets and wreak bloody havoc with a biblical-style plauge.

Seriously…I wish I could wreak bloody havoc when I was mad.

The game follows the series’ usual formula in Capcom’s unerring, Mega-Man-style manner. However, they do get rid of the magic boxes to store extraneous items. Instead you just scatter your junk on the floor like some redneck family’s lawn.

Final Rank:

Wait…what? Did I miss something? I didn’t get a grade. What the hell!

Kuon – PS2

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Hey! Eyes up here, mister!

Any connoisseur of horror might get the impression that the Japanese have as much variety a a nun’s sex life. It seems like everything coming out of Japan involves young girls, hair flipped forward, emaciated and wet like a St. Bernard that just jumped into the bathtub. This is the genre that gives us the Ring, the Grudge, and Silent Hill. Does nothing scare these people save for thought’s of Cousin It’s prepubescent daughter? As it turns out, yes. There’s a sub-genre of Japanese horror called Kwaidan, which as best I can describe is two parts fairy tale, two parts urban legend, and one part Weird Al Yankovic album. Roughly translating to “strange story,” kwaidan deals with the tough subjects that the faint of heart don’t have the guts to tackle, like flying heads that detach from their bodies, monsters who have re-purposed their anuses as eye sockets, and in the case of Kuon, evil incarnations of mulberry trees who use silkworms to practice human sacrifices.

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Forget Cousin It’s daughter. I’ve always had a huge crush on Cthulu’s little sister.

Kuon’s main storyline follows two characters. First, Utsuki is the disappointment child of Doman, a priest so cheerful and approachable that he looks on altar boy rape as being too kind-hearted. Doman gives Utsuki one job: take care of her sister Kureha, who hasn’t been feeling well on account of having died and begun to decompose. But Kureha runs off and, as luck would have it, darts straight into a haunted house like a bomb-sniffing dog navigating a field of land mines to get to a plate of snausages. Meanwhile, Doman sends the second character, Sukuya, into the manor with a team of paranormal investigators, most of whom meet the end we all hope for any time we see a team of paranormal investigators. Sukuya, however, keeps her wits about her and begins to piece together that Doman has taken a page from Albert Wesker’s playbook and sent them in as an unwitting buffet. Both Utsuki and Sukuya periodically run into the Japanese Shining Twins, inexplicably following the commands of these creepy little girls whose hands say, “Go investigate that room,” but whose eyes say, “We’re going to strip the flesh from your bones like a piranha with a tape worm.”

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Jinkies!

Kuon is neither a long game nor a difficult one. However, since each characters’ phase can be played in either order, they feel the need to run me through the tutorial twice. Sukuya’s tutorial was even delivered by one of the other investigators, a 13-year-old Buddhist monk who sounds like he studied in a remote mountaintop temple just outside of Houston. This boy has all the grace and poise we would expect from Feudal Japanese clergy, right down to his comment, “Can’t you just stick it in any old way?” when it comes to solving a puzzle. I presume. But the repetition doesn’t stop at the tutorial. The first have of both scenarios require the player to open the same locked doors, solve the same puzzles, and fight the same monsters. It’s as if taking priority over unique and thrilling game play, Kuon really wanted you to learn something, so it’s like an episode of Dora the Explorer. But with human sacrifice. (“House…underground…ritual chamber. House…underground…ritual chamber!”)

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Gakis be pimpin’

But that isn’t to say it’s a bad game. It does follow the pages of the survival horror playbook rather well, right up to scattering those pages halfway across the bloody country for you to find and assemble. Instead of zombies, you fight gaki. Instead of guns and bullets, you get cards that cast magic spells. And instead of keys you…wipe bloody rags on doors you want to open? I gotta be honest—that seems a little unsanitary. Not a lot of survival horror games culminate in an epic battle against hepatitis. It makes it all the worse by the seals on the doors being named after planets. I’m sorry, but nobody wants to carry around a bloody rag from Uranus, especially considering no one had yet discovered the planet during the story’s era, so the seal has to be either a butt joke or a reference to sailor scouts (none of which had been discovered yet either).

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Just casually wandering through the aftermath of a lynching.

Unfortunately, for all that Kuon gets right about the genre, it also suffers from the same tropes as every other survival horror game. “Oh no! There’s a corpse blocking my path? If only I could lift my feet up higher than ten centimeters! Between this and the paper screen in the other hallway, how will I ever progress?” Or even, “A silk web stretches across the tunnel? If only I had a tool to get rid of it, but all I have is a magic dagger and a collection of magical fireballs! I guess I have to go back and search!” It almost feels like the developers got lazy and skimped on certain key details. Characters don’t move their mouths to talk, but they still hear each other just fine, apparently communicating like animals in a Garfield strip. That and the inexplicable repetition of certain events but not others pulled me out of the story a bit. They obviously wanted some sort of Resident Evil 2 scenario mash-up, but pulled it off like a sixth grader giving a report on a book he hasn’t read, so he just copies the plot of another book and hope his teacher won’t notice.

The game certainly isn’t winning any awards, except maybe “rarest” and “most overpriced” PS2 game, but it’s worth playing. It’s short enough that the repetition isn’t tedious, the atmosphere perfectly captures the feeling of a kwaidan tale, and the story is unique and eerie. I’ll even give the game bonus points for voicing Doman with the same actor who played Mojo Jojo. I guess that makes you the Feudal Japanese Power Puff Girls.