New Super Mario Bros Wii – Wii

new-super-mario

I know you’re probably reading this in February, but you have to understand that I’m writing in November. As it stands, we’ve just elected a new president who A) Lives in a tower, B) Enjoys grabbing maidens, C) Has legions of robed followers who call themselves wizards and D) Wants to rule the world for his own personal profit. As interesting as it might be to live under the rule of a dark sorcerer, no chosen one has come forth to end his reign, so life has been a little stressful. On top of trying to get Obamacare to pay for a four-to-eight year supply of Xanax before it’s repealed, I’ve also had to spend the semester student teaching, which basically means I’m spending all my time learning how to do a job I’ve had for ten years, and paying for the privilege of teaching someone else’s classes for free. But under Trump’s new education secretary, that may become the new norm. So in short, I haven’t had a lot of time for games lately. Here’s a Mario review.

The plot of New Super Mario Bros Wii opens with Bowser publicly denouncing his criminal ways. To offer restitution for the harm he’s committed in the past, he turns toward philanthropy, building up infrastructure in the Mushroom Kingdom and starting a foundation for the survivors of the Toad army to go to college. Mario embraces this new Koopa King, but Luigi can’t shake thirty years of dogged bullying, and secretly investigates Bowser’s sudden change of heart. Meanwhile, a dark and mysterious force moves in, trying to tempt a seemingly tranquil Bowser back to his old ways and…

…I’m just fucking with you. Bowser kidnaps the princess. Mario chases after him. This plot is Nintendo’s sugar daddy, and they’re going to stick to it like they were walking through Mirkwood and deviating from the path even slightly meant they’d be devoured by spiders the size of SUVs. (Although, they may want to consider a change in formula. I can see how the orange-haired monster grabbing the girl and taking her back to his tower while his magikoopa wizard tries to help him conquer the world might start inducing PTSD flashbacks like Pokemon induces seizures.) Fans are desperate enough for narrative consistency that Nintendo published a Zelda timeline that looks like it belongs in the office of an FBI agent hunting a serial killer. But Mario gets to remain frozen at one point in 1986, basically getting the same free pass as your racist, sexist grandfather. “He’s from a different time.”

hub

Like the hub world from SMB3, but with the added benefit of not having to make as many decisions!

So how does the game actually play? Well, pretty much like Mario 3, with a few cameos thrown in for fan service. You go through the same desert, ocean, ice world, etc, as you did on the NES. You fight the same koopa kids who haven’t bothered to take so much as a beginner’s judo lesson since Super Mario World and can still be taken out by three quick stomps to the head. You still follow a hub map from course to course as though you’ve got a bus pass for the Mushroom Kingdom and will be damned if you don’t get your money’s worth before you walk around the spinning lava-filled battlefield of murderous turtles. The game dishes out free lives and power-ups like Chick tracts, all of which have the stopping power of a broken condom when compared to the fire flower. In fact, they’ve paired up the fire flower with an ice flower that can freeze certain enemies for short periods of time. While it’s more useful than not for stopping your typical fire-proof enemies, and while it’s kind of fun to encase fish in a block of ice and make them float upwards to “sleep with the humans,” it generally slows enemies down about as much as stepping on a wad of chewing gum.

penguin

Penguin Suit. Because nothing says “Take to the skies!” like a chubby flightless bird with a strict black tie-dress code.

It’s a 2D platformer, and although I play platformers with much the same enthusiasm as renewing the license plates on my car every year, I’m glad they made the game. Too often, I think, developers confuse “what’s technologically possible” with “what’s mandatory for a game to include.” It’s the same sort of logic that leads people to confuse “abortion is legal” with “here’s some Vaseline and a plunger. Now get on the exam table or go to prison.”

Luigi’s Mansion – Game Cube

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I had a teacher once say about procrastination, “If you put something off long enough, eventually something will happen that means you won’t have to do it at all.” He used to work at a mental health clinic, and said that there were some patients where it just didn’t make sense to file the discharge papers. They’d be back. Soon. And if their discharge hadn’t been filed, it would be like they’d never left. Still, I maintain this blog as a way to write on a regular basis and an attempt to have a bit more skill at humor than, say, a dead mackerel, Rush Limbaugh, a Perkins Mammoth Muffin, or Will Ferrell. As such, I sometimes struggle to keep things posted on time, and every game I play (and recently, every book I read) deserves equal attention online if not just for the purpose of buying me time. So even though I played this game months ago, I only got around to writing three paragraphs at the time, and now I really need to sit down and finish it. Bonus points to readers who can guess which three paragraphs I wrote immediately after, and which ones sound old and stale, like a dead Mackerel, Rush Limbaugh, a Perkins Mammoth Muffin, or Will Ferrell.

Luigi2Sometimes I question whether it’s healthy for me to write about every game I play, or whether I’m intentionally turning myself into a sour cynic, hell-bent on juicing every flaw out of a game for lame attempts at comedy. And after attempting a run at Mario Sunshine, I looked at the copy of Luigi’s Mansion I acquired with that same sad look I give the bathroom door at 4:00 in the morning–it’s going to happen, but I don’t have to like the inconvenience. But while it doesn’t happen often, occasionally I get so wrapped up in a game that I forget to think of anything funny to say about it. Which means I’m still in a tough spot, even though I liked the game. So I guess I’ll throw out one of my simplified reviews: It’s like Fatal Frame with a vacuum cleaner.

Luigi1

…he slimed me.

The game opens with Luigi on his way to a mansion that he won in a contest he didn’t enter. Inside he finds a bunch of ghosts and Professor E. Gadd, a goofy little scientist who seems to speak a dialect of Ewok. Gadd is experimenting with the idea of Ghostbusters’ nuclear-powered proton packs: namely, if a common, household vacuum cleaner wouldn’t be a safer, cheaper option. (Spoiler alert: it is.) When he meets Luigi, he recognizes hero potential, and not the kid-gloves and pulled-punches potential of Mario is Missing. But as it turns out, Mario is, indeed, missing, which happens to be the only time Luigi can get any screen time. So rather than leave his brother to rot and run off with the princess himself, Luigi straps a hoover to his back and starts sucking down all the ghosts that got loose in his mansion.

Luigi5

“Jesus fuckin-a-christ! I sure-a hope I don’t get-a my face devoured by-a those skinless-a hell hounds!”

Luigi’s Mansion represents an odd foray by Nintendo into the world of survival horror. Screw you, Wikipedia, for listing it as action-adventure. Let’s run down a checklist, shall we? The character searches for a missing sibling. Check. Luigi wanders through a creepy mansion filled with ghosts, looking for keys that help him get into other areas. Check. When accessing a new area, the game shows a door “loading” screen. Check. Obnoxious footsteps that make you sound like a Dutch clog-dancing tournament. Big Check. For Bowser’s sake, Luigi can’t even jump—but the ghosts can. The game hits every cliché in the survival horror book like it was trying to get an “A” on the test. However, you don’t often see genres mixed into this one. If you play survival horror, you can damn well be certain the game will either try to scare the ammo out of you, ignite a passionate wrath…with awful controls…or lull you into a coma of boredom with horror tropes and jump scares. Luigi’s Mansion turns it into a cartoon, a rather amusing one, at that. The ghosts each have their own personalities (seemingly straight out of Ghostbusters). Luigi himself displays a level of fear that could give a whale a heart attack, which in addition to making him more endearing than Mario ever was, implies either a great bond of love and devotion to his brother, or a pretty severe case of codependency and/or Stockholm Syndrome.

Luigi3

Am I interrupting something?

Tank controls have been a staple of the genre since Resident Evil. “We’ll have them fight zombies, but conserve ammo!” “But the zombies move more slowly than social progress in Alabama!” “Well, lets just kick the controls in the head. By the time they figure out how to run away, their brains will be Cap’n Crunch for zombies.” However, Luigi’s vacuum cleaner controls feel both challenging and meaningful. I absolutely despise fishing (constantly being told not to talk or I’d scare the fish…which I later found out was just a bullshit excuse to shut me up), and refuse to do it even in Zelda games. But I imagine the satisfaction of reeling in a ghost is a lot like what people who enjoy fishing must feel when they finally bring in that barracuda they’ve been stalking.

Luigi4

The Flowers are Still Standing!

One last thing to say about this game, the music is catchy. So catchy in fact that every so often Luigi himself starts humming nervously along with it. It’s a nice little ditty, and if you decide to play the game I certainly hope you like it too…since it’s the only song they give you for the entire game. “Sorry, Luigi. Even Nintendo doesn’t want to waste time on you, so here’s something I plunked out on my piano this morning!” By the time you finish the game, that song remains the only truly horrifying thing left to face.

Super Mario Sunshine – Game Cube

MS2

A few weeks ago I wrote about New Super Mario Bros, which I found more nostalgic than “new,” and except for the multiplayer, I found it rather lacking in the “Bros.” department. I happened to like that game, despite my usual disdain for Mario, who quite honestly, has become a bit of a sellout since his return from Dinosaur Land. Well, in my opioid haze of nostalgia, I happened to forget the mowing-the-lawn-with-fingernail-clippers experience of most platform games, and I thought I’d check out Super Mario Sunshine. After sitting in front of my computer for fifteen minutes trying to think how to cleverly introduce the game, the only thing I can really say about Mario Sunshine is how much it made me appreciate my Amazon seller account.

MS4

Sure, they look cute, but try smuggling a box of them into a movie theater.

As I established in my New Super Mario Bros. post, attaching a complex story to a Mario game shows about as much understanding and respect for the series as a game of Pin the Tail on the Rembrandt. A quick glance at the ol’ timeline o’ Mario games reveals, well, two things, really. First, that Mario is replicating at the pace of a well-fed bacterial colony (despite the legion of pills Dr. Mario has been popping) and we should probably get a cream or something to treat the infection. Second, that Mario Sunshine was one of the first to attempt a rational story behind the “plumber takes mushrooms, sees flying turtles, talks to dinosaurs” scenario. After their last big adventure, Mario and Peach go on vacation, drawing a complete blank on what happened the last time they took a holiday arriving on a tropical island populated by morbidly obese nerds candies, they find a pile of sludge and a Mario impostor. Naturally, no one can tell the two of them apart, even though the evil Mario’s swirly blue texture from hat to boots would be enough to spark the light bulb over Lois Lane’s head. After a short trial, the Nerds slap Mario with community service, charging him with cleaning all the sludge and graffiti off their island.

MS4

…Hermes?

While Sunshine obviously wants to piggy-back of Mario 64‘s success, I do lament the old days when Mario could wrap his legs around a pole and slide down like an ostentatious stripper, then put that level to rest. Instead, like every other game since the N64 era, it becomes a scavenger hunt. While you searched for stars in Mario 64, Mario Sunshine has you out collecting–you guessed it–all the M*A*S*H memorabilia available on ebay! Just kidding, you have to look for suns to resolve some side plot where half the island is covered in shadow, and you’ll do this by repeating the same half-dozen levels until the extended electrical strain melts your game cube and starts a minor house fire. The problem is, even in the revitalized, 3-dimensional Mario 64, which also repeated levels enough to give Dora the Explorer and aneurysm, it still felt a little bit like a Mario game. You stomped goombas, chucked koopa shells, and chased mushrooms that grew out of the foundation of Peach’s castle.

Mario Sunshine, on the other hand, removes the classic enemies, pipe transit system, and there isn’t even an airborne punctuation mark hanging out anywhere in this tropical paradise–but they retained precarious ledges over bottomless holes as though we only play video games because we have a gravity fetish and wish to simulate the deaths of 1930s stock brokers. Most of the gameplay centers around use of Mario’s water cannon, and using that to spray enemies and walls. 3D platformers almost always play like frisbee golf during a hurricane, but you’d have better luck putting out your house fire by grabbing the fire hose by the hydrant end than you would aiming the water cannon. Certain segments even require simultaneous running and spraying, both tasks operated by the control stick, and since the water cannon uses an inverted aim, it gets rather difficult to hold it both up and down at the same time.

MS3

Will someone explain to me how spraying a squid with water is supposed to hurt it?

I’ve often heard it said, though, that if you put enough monkeys in a room with typewriters, they’ll eventually pound out the proper coding to control a Mario game. Mario Sunshine controls entirely unintuitively. One lovely example is climbing around on wire grates, as in Super Mario World, but with an extra dimension. When climbing vertically, the B button flips the gate to the other side while the A button detaches Mario and launches him into the vast, empty sky like a bra at a One Direction concert. However, when climbing and/or dangling horizontally, the A button flips the gate and the B button detaches you. I spent a lot of time falling and climbing before deciding I really didn’t need that sun after all, after which I went back to the hub world and searched for more levels, hopping from rooftop to rooftop as though Mario would rather be playing Assassin’s Creed–and honestly, so would I.

While in elementary school, I harbored this deep, shameful secret: I had beaten Mario 2 and 3, but I could never get past world 8-2 in the original game! Only much later did I realize that Super Mario Bros. was harder to get through than Chicago during rush hour. However, at Anne’s insistence, I’ve recently begun to tell myself that I don’t need to finish games that make my hair prematurely gray (note: my barber has been finding gray hairs since I was in 11th grade). Redeeming features? Running around underneath the hub city is the closest we’ll ever get to see Mario doing actual plumbing. Also, I got a kick out of buying stars from a giant tanuki who we never see from the waist down (google “tanuki” images if you don’t get it. NSFW). Still, a 21st-century video game that still uses lives may become a self-fulfilling game feature. The more times it makes me restart at the hub world just to get to the one difficult ledge I keep falling off, the more I feel that the “Game Over” screen is a wise truth I must accept.

Marios

If a shot of penicillin won’t relieve the burning, I suggest fumigation. And stay away from fire flowers in the future.

On a related note, check Amazon for a new copy of this game, appearing soon!

New Super Mario Bros. – NDS

Back of Box

Sometimes I get tired of posting the box cover art. Here’s the back cover. Maybe it’ll tell you more than the backs of PS3 games.

If any video game character has become like a bad house guest, it’s Mario. He’s long overstayed his welcome, keeps showing up when no one asked, always tells the exact same story, abuses your pets, and spends all day either doing mushrooms or digging up your potted plants because he suspects you planted pot (a.k.a. “Fire flowers”). But even though he gets fiercely competitive every time your old pal, Sonic, comes over, and none of the Smash Brothers really want to play with him, we all give him a pass and humor him every time he shouts, “Hey, watch me jump on this turtle,” and the turtle dies, and he finishes up with his catch phrase, “It’s a-me, Mario!” like we’re all supposed to look up with sparkling eyes as though we’re not tired of his shit and still want to be seen in public with him. Wouldn’t it be great if we could all forget the mess he’s become, all his tiresome celebrity cameos, and the fact that he totally sold out and is practically the only non-Minecraft video game with his own line of merchandise? (*Outside of Japan, of course) Thankfully, about ten years back (Holy piranha plants; am I old!) Nintendo released a nostalgic game that brings Mario back to his glory days, giving him the chance to relive his teenage heartthrob days all over again.

Bowser

After fighting the same boss eight times in the original, NSMB trusts you enough to think you only need one more go at it.

New Super Mario Bros for the DS strips Mario of all that dead weight he’s picked up over the years: gimmicky play mechanics, 3-dimensional controls, and any attempts at developing a plot around the original scenario that clearly failed to learn from the Super Mario Bros. movie. Gameplay resembles the original 1985 NES game with updated 2.5-D graphics and borrows lightly enough from Mario 3 and Super Mario World that, with any luck, the other games won’t notice their stuff missing and NSMB won’t have to return any of it. Mario runs and jump and ya-hoos his way through mostly horizontal side-scrolling levels, wandering into every fortress, castle and ghost house along the way, hoping to find Peach like Rick Grimes hoping to find Carl, or like a Jehovah’s Witness hoping that they’ll finally convince someone to convert. Standard power-ups join you along the way, like the traditional mushroom Mario takes to get high–sorry, I meant “tall”–and the flower that leaves him with a curious burning sensation. There’s also a mini-mushroom that shrinks Mario down to the size of his Italian cultural respect, which mostly allows him to access hidden areas, but also gives him the ability to walk on water as if he didn’t have enough of a Jesus complex to begin with.

Map

Eight worlds, but you only have to play through six. Good thing they made a Mario game for people who hate Mario games!

The story is simple; Bowser Jr. kidnaps Peach, and Mario has to get her back. Done. No need to present King Koopa’s tragic back story, develop a psychological analysis of Mario, or to reveal any shocking, Darth Vader-style twists. As much as I play games for the stories, Mario, much like black jack and prostitution, was created solely for fun and profit. These characters are as psychologically real as Veggie Tales fan fiction. They’re two-dimensional, and the best way to show that is to, well…make them two-dimensional.

Jelly Mushroom

The Mushrooms are tired of Mario walking all over them. Today, they fight for their independence.

Level exploration takes center stage in New Super Mario Bros. While some have criticized the game for being too easy, I actually appreciate the fact that they’ve shifted the emphasis back away from precariously hopping from platform to platform over an endless series of bottomless pits as though the only way to Bowser’s castle was over a convention of plate-spinners. Levels aren’t too difficult, so the adventure feels like a merry romp through the Magical Mushroom Kingdom rather than a test of skill and endurance of spirit that would break most U.S. Marine Corps members. Power-ups add an additional level of exploration. The mini-mushroom, as mentioned, allows access to tighter areas (insert your own Princess Peach joke here), while the mega-mushroom gives Mario the ability to enact his monster truck fantasies of smashing everything in his path–bricks, enemies, pipes that lead to vital areas in the level–into tiny bits. By far, though, my favorite power-up has to be the blue turtle shell, which gives him stylish new duds, allows him to hide from most attacks, and to spin along the ground bouncing off objects like a rogue bumper car fueled with Red Bull and Mountain Dew.

And….that’s it. The game is nostalgic, but not exactly a good subject for a dissertation. It’s fun. It’s easy. And it’s the perfect game to play to kill time while backstage at a play or when listening to your father-in-law read “A Christmas Carol” for the gazillionth year in a row. But beyond that, it’s not exactly as interesting as, say, a retro-style Final Fantasy game, or a pangolin that fires lasers.

Dr. Mario – NES, Game Boy, Game Boy Advance, Arcade, SNES (with Tetris)…

Fdrtitle

I’ve spent my life trying to discover something I could do during my days to play nice with society, while still leaving plenty of free time to pursue things that make me not want to hurl myself into the blades of an industrial snowblower. So I decided to rank, from least time-consuming to the most, some positions I’ve held in the last ten years.

1. Substitute Teacher
2. Part-time undergraduate student
3. Public school teacher in Korea
4. Graduate student
5. University instructor (3 classes)
6. Full time Undergraduate student
578,903. Private school teacher in Korea during public school summer/winter vacations

Oddly enough, you’d expect stress levels to go down as amount of time went up, but no. It bottoms out around “Graduate Student” and hits a critical limit as “Private School: Korea” and “Substitute Teacher,” both of which exceed “hurl into snowblower” for things I wouldn’t want to do. Anyway, to get to the point of this rant, I’ve currently spent the last semester as #6 on this list, with two more of those hoops to jump through before I can legally hold a full-time job at a public school. Unless my novel suddenly takes off and becomes a best selling, direct-to-kindle, science-fiction…yeah that’s not happening. So video games, unfortunately, have to take a back seat for a while. And to that end, expect to see a lot of games I can finish in a few hours.

Despite a relatively minor infection, the patient suffers more from the side-effects of the treatment. How best to minimize these problems? Use more of the same drugs!

Despite a relatively minor infection, the patient suffers more from the side-effects of the treatment. How best to minimize these problems? Use more of the same drugs!

Doctor Mario! Because the only logical career path (as opposed to the career path outlined above) for a tradesman goes Carpenter → Plumber → Medical Practitioner. I guess rooting through all those pipes qualifies him for gynaecology. I don’t know, though. I’d really like to see his credentials, along with Dr. Dre and Dr. Pepper. Maybe ask Dr. Evil and Dr. Horrible to review the accreditation. But legally licensed or not, Dr. Mario solved one of Nintendo’s biggest problems: how they can make money off of Tetris when everyone and their pet wildebeest had cloned and/or ported the game to any device with a power cord or at least two batteries. So they took the idea of chucking blocks made up of smaller blocks into a jar for the purpose of reducing the amount of blocks in the jar, changed one or two things, and released Dr. Mario. Or, rather, Tetris with shorter line requirements that lets you build them vertically as well as horizontally.

For those of you who haven’t played the game and find your eyes spinning at my rant, imagine that the Tetris playing field got sick. The game starts with viruses of three different colors–red, yellow and blue–chilling in a jar. Mario, deciding to fight fire with fire, chucks in pills containing a combination of two types of medicine–red, yellow and blue, one block on each side of the pill. If you get four of the same color in a row of any combination of pill blocks and viruses–the whole row disappears. Let me point this out to you: one virus takes three doses of medicine to cure, while two viruses together only take two.

Pushed by Big Pharma to prescribe yellow drugs for a patient not even inflicted by yellow, Mario now faces a major malpractice lawsuit from the family of the survivor.

Pushed by Big Pharma to prescribe yellow drugs for a patient not even inflicted by yellow, Mario now faces a major malpractice lawsuit from the family of the survivor.

The major problem in the game revolves around Mario’s aforementioned medical training: namely, he doesn’t have any. So instead of carefully diagnosing the disease and measuring out the correct doses needed to properly treat the patient, he just lobs whatever he finds lying around the pharmacy like the patient were a carnival game who if Mario filled up with drugs faster than anyone else, he’d win a Sonic the Hedgehog keychain. No, strike that. Considering the fact that you can’t actually treat viruses with medicine, Mario works exactly like an E.R. doctor, prescribing whatever medicine won’t outright kill the patient, but will give them enough side effects for a good placebo effect to kick in, preventing a lawsuit from an angry patient upset that they couldn’t get “that drug that House takes” to treat the funny looking spot on their back shaped like a lemur.

Coming soon to an iPhone near you...

Coming soon to an iPhone near you…

However, other than the cheerful implication that every level failed means a dead patient, usually from overdosing on irrelevant medication rather than the actual viral infection, I’ve spent a lot of time with Dr. Mario. Tetris gets boring after having constant access to it on every game console, home computer, digital watch, graphing calculator, exercise bike, car dashboard, DVD menu, dehumidifier, wood chipper, coffee maker and pet iguana made since 1984. So what do you do when you don’t have the free time of a part-time undergrad, but more free time than a grad student? Do what I did: play Dr. Mario non-stop between classes in Korea.

Ultimate NES Remix – 3DS

Uh...I don't think Sarkesian really had this in mind.

Uh…I don’t think Sarkesian really had this in mind.

Question: If you could go back and fix or improve a classic video game, what would you change? Would you add save points to Castlevania? Give more experience per battle and an MP magic system in Final Fantasy? Extra stages in Super Mario World? Put Mega Man in the Adventure of Link? Or would you instead chop the game up into tiny bits so as to focus on minute, mundane tasks that have no relevance without the context of the full game, making them so pathetically easy that a comatose lemur could earn a 3-star rating for each challenge? I’ll give you one guess which option Nintendo chose for their Ultimate NES Remix.

Find yourself bored with the mundane challenge of running underneath a turtle with osteoporosis? Try running under a BIGGER turtle with osteoporosis!

Find yourself bored with the mundane challenge of running underneath a turtle with osteoporosis? Try running under a BIGGER turtle with osteoporosis!

With every new significant advance in video game technology comes an inevitable onslaught of ports from systems that had less computing power than my living room carpet. Nintendo develops the SNES and gives us Mario All Stars, Playstation devises a 32-bit disc based console and Namco immediately releases Pac Man for it, a move later followed by Midway Arcade Treasures for the PS2, and now that we have an awesome hand-held system with WiFi communications and 3-D technology without the need for glasses, Nintendo has decided that among all it’s remakes and ports of N64 games, it would give us the option of regressing all the way to the 1980s, but only in 30-second intervals with challenges less entertaining than most tutorial stages. No, If you must know, I didn’t exactly fall in love with this game. In fact, this sort of regressive nostalgia and half-assed attempt at creativity merely reinforces my decision not to buy a PS4 and comes dangerously close to forcing me to get up off the couch and go outside. But that would take too much effort, so let’s see what the game has to offer.

NES5Ultimate NES Remix contains selections from 15 well-loved Nintendo masterpieces and also Balloon Fight (a game that forces me to retract my statement about Joust from a few weeks ago: it didn’t need more variations of game play to make it worth playing for more than five minutes. It just needed to not control like a stack of Kleenex in a hurricane). Each game has between 6 and 25 miniature challenges, such as asking Samus to cross a room without taking damage, having Pit battle Medusa, or Link to find a secret entrance. However, while challenges sound like a lot of fun, Ultimate NES Remix hits their target about as well as a dart player on a carousel.

Oh no! How will I ever find the three coins with thirty seconds and only the silhouette of a few bricks?

Oh no! How will I ever find the three coins with thirty seconds and only the silhouette of a few bricks?

First, no matter what challenge you undertake, your score (from one to three stars, and on random occasions for no apparent reason, stars with rainbow outlines) depends entirely on your time. If Samus has to cross a room and enter a door, for example, you could opt to deftly weave through a crowd of monsters like a high-class thief stealing a diamond in a room full of lasers, but that might take time, and even if you got to that door, you’d probably get a lower score than the player who imagined themselves as Mongo from Blazing Saddles and just hopped in the pool of lava and waded across, hitting the goal on the verge of death. I enjoy timed challenges once in a while, but games that constantly hold me to a tight schedule just takes away the option to stop and smell the fire flowers. (an act I imagine would bear a strong similarity to snorting Tobasco) Dead Rising 2 timed everything, and that game completely took the fun out of beating heads and hacking limbs off zombies.

Second, who cares if Mario picks up the fire flower? If the challenge ends before you get to indulge in some freelance arson, the goal could have just as easily asked Mario to jump to a block, or walk forward, and it would have entertained just as much. One challenge put Link in the 2nd Quest dungeon room with the old man who offers, “Leave your money or your life,” with the instructions that you need to choose the latter and sacrifice one of your heart containers. The entire point of forcing a player into that decision depends on living with the consequences, but the game doesn’t ask Link to do anything afterwards, so we don’t have to consider our sacrifice, and whether or not we’d rather give up that blue ring we’ve saved up for, or if we want to bleed a little and tough our way through the rest of the game. And we didn’t have to go through an entire game to get to that heart container, or Samus’s screw attack, or Mario’s frog suit, so when you get these items, the level of satisfaction you receive almost reaches that of a hand job while under the effects of sodium pentothal.

Face insurmountable odds! Fight low-level bosses during the end game with full health!

Face insurmountable odds! Fight low-level bosses during the end game with full health!

Finally, I may have employed an undue level of generosity by using the term “challenge” to describe the tasks Ultimate NES Remix asks of you. If you’ve ever learned to ride a bike, at one point an adult probably touted their implicit level of trust, claiming they would never consider letting go of the bike while you pedaled, and–of course–let go, thereby shattering your eternal trust in them in exchange for the knowledge of how to balance precariously by your genitals on a knob of hard rubber moving at thirty miles an hour. Well, Nintendo, rather than letting go of the bike like most parents would to prove that you won’t fall over, instead puts on an extra pair of training wheels, then straps you to their back and rides the bike for you. As the challenges rarely last more than 30 seconds, they have a difficulty akin to poking a dead raccoon with a stick. In fact, a few of Link’s challenges, such as “find the secret entrance!” begin mere moments after he has set the bomb or cast the fire that will reveal said entrance, and if the game feels you can handle it, you only have to walk him into the newly revealed secret. Sound too hard? Don’t worry. The game imposes a bright yellow circle over the goal and often includes a yellow arrow pointing to it.

First, you sign them up for the Fruit of the Month Club, then when their intake of dietary fiber reaches epic proportions, you catch them by surprise in the bathroom and hit them with a hammer!

First, you sign them up for the Fruit of the Month Club, then when their intake of dietary fiber reaches epic proportions, you catch them by surprise in the bathroom and hit them with a hammer!

So knocking out three stars in each category didn’t take a whole lot of effort, so I thought, “Why not?” Well, I suppose I also had to consider Anne’s family reunion happening around me, and thought the game would give me an excuse not to talk to anyone. but still, I took a few days and earned each star in each challenge. I believe–although don’t quote me on this–that earning stars opens up more challenges for play, and that you also open up the truly remixed levels, but once I received all stars in each category, I opened up a new mode of play, the “Ultimate Famicom Remix”! Awesome! I know they made major changes when they brought these games to the US, so maybe I’ll get to experience their original difficulty levels, or play Doki Doki Panic instead of Super Mario Bros. 2.

Instead, I can sum up all the noticeable differences as follows:
1. Text in The Legend of Zelda reverts to original Japanese.
2. You can only pick up the trophy in the Adventure of Link by stabbing it.
3. Pit doesn’t fly automatically during his fight with Medusa
4. At the end of Kid Icarus, Pit no longer stands against a Grecian backdrop.

…”Congratulations! You’ve just mastered the art of classical piano and performed at all the major world concert halls. History will revere you as a virtuoso musician…now this note here sitting between the lines? We call that ‘C’…”

Exploit the glitch!

Exploit the glitch!

So I bought the game because the back of the box looked interesting, showing a stage in Super Mario Bros that ran from right to left instead of left to right, and Link climbing Donkey Kong’s scaffolding. I should, in all fairness, point out that Ultimate NES Remix does include three unlockable categories of actual remixes, for a total of 75 challenges, but like the rest of the game, you can’t play any of these long enough to enjoy them. Seriously, Nintendo…I have an SD card the size of a toenail clipping that stores 32GB of memory. If you want to swap out some graphics and data in a handful of 300KB roms, at least have the decency to give us the option of playing the entire fucking game. And that full version of SMB you gave us that plays at double speed? Yeah…I’d rather just go play Sonic the Hedgehog.
For my money, the true “Ultimate NES Remix” remains Super Mario Crossover, and it doesn’t cost a dime. Go play that.

(If they change the link…you can still Google the name)

Super Mario World – SNES, Game Boy Advance

By the way, anyone who can surpass my score (without hacking) gets their own shrine set up on this blog. Good luck.

By the way, anyone who can surpass my score (without hacking) gets their own shrine set up on this blog. Good luck.

One night a while back, I finished a game rather early in the evening. Anne put on a movie, and I found myself with nothing to do. I needed something to keep my attention (and I didn’t feel like watching Paranormal Activity 4 for the twenty-seventh time), but without making too much noise or launching me immediately into another long-term game commitment (see, I just got out of a serious game and don’t feel ready yet…). So congratulations Mario! I finally found your strengths as a game! Now get in there and let me do some low-thought, mindless time-killing!

Disco ball and dancing ninja star reused from Nintendo's failed attempt at putting Mario into a DDR game.

Disco ball and dancing ninja star reused from Nintendo’s failed attempt at putting Mario into a DDR game.

I know I’ve railed on Mario in the past, but I suppose I should confess–I don’t actually hate Super Mario World. Before you picture me throwing myself to the ground in self-flagellation driven by my sorrow for having offended the mascot-god of video games, let me list a few other things I don’t hate: the Star Wars prequels, Pauly Shore, banjo music, China’s one-child policy, and ancient literature. While Mario did invent the primary plot device of Man vs Gravity, I shouldn’t draw and quarter him for the fact that every other game developer took platform jumping, avoiding holes and collecting hoards of coins and junk like a pack rat with ADHD as Aristotle’s Unities of Gaming. Of course, if so many industry professionals can look at Mario and miss the point as badly as a prostitute sucking on an elbow, what chance to I, a mere hobbyist, have of saying something profound? Well, remember that “industry professionals” have also brought us the controller with an “annoy Facebook” button and a camera that lets Microsoft watch you like Norman Bates.

Apparently, beating the special zone turns the island into mint chocolate.

Apparently, beating the special zone turns the island into mint chocolate.

I’ve previously compared platformers to religion. They appear simple on the surface, but require constant practice, which usually demands tedious repetition (apparently, society feels that I need to hear about Jesus’ torturous execution every single year, but that one time I eked out a C in differential calculus pretty much got the point across for my entire life). Furthermore, if you want to find any value in them, they have to hook you young, otherwise people won’t really understand why they should invest all their time into getting better at it. That last point explains why I can–occasionally–enjoy Mario, whereas that time Knuckles and Tails showed up at my door asking if I’ve accepted Sonic as my personal lord and savior of all woodland creatures, I slammed the door in their face. Mario games don’t really have an advantage over Sonic, but I never had a Genesis as a kid. Likewise, I can mumble through the Nicene Creed in a pinch, but don’t know anything in Hebrew and can only name one Sutra, albeit not for religious reasons.

What, you mean like the vacation they took to Dinosaur Land that got them into this whole mess?

What, you mean like the vacation they took to Dinosaur Land that got them into this whole mess?

So like the birth of Christ, what story requires such intense study that we need to repeat it in about 50 different games? Bowser kidnaps Princess Toadstool (Peach, to her friends). Okay, okay, so Super Mario World does have a bit more than that going on. Mario, Luigi and the Princess went on vacation to Dinosaur Land because they apparently thought Jurassic Park looked relaxing. Toadstool disappears. Mario and Luigi find a dinosaur, Yoshi, trapped in an egg who tells them about Bowser. Then they take turns punching Yoshi in the head, force-feeding it bullets, bombs and sentient creatures, and dropping him into pits. After they do this for a few hours, they beat bowser and rescue the princess. No innovations there. We always knew Mario had a sadistic side–which, I suspect, encourages the princess to run off with Bowser so often.

Get used to this screen. You'll spend more time going back and forth to this area than you'll spend playing each level.

Get used to this screen. You’ll spend more time going back and forth to this area than you’ll spend playing each level.

How about the game play? I could tell you about that. Let’s see…you collect coins, as usual, but now they’ve introduced another type of coin. Likewise, you need to find power-ups, but this time you find a feather that makes you fly instead of a leaf. You still go through pipes (because dinosaurs invented plumbing?), but sometimes the pipes will shoot you out like a cannonball. You break blocks, but…you know what? This game doesn’t really care about gameplay. You get to ride Yoshi. Everything else, they lifted straight out of the Mario formula. This game exists for the sole purpose of showing off the power of the Super Nintendo. In fact, has Nintendo sold a console since the SNES that came with a bundled game?

Genius! I would have posed for a lot more family portraits if I didn't actually have to pose with the rest of my family.

Genius! I would have posed for a lot more family portraits if I didn’t actually have to pose with the rest of my family.

Of the few noteworthy things to mention about the game itself, it has a now rare appearance by Bowser’s own litter of minions, the Koopa Kids–although, since the series never mentions any romantic interests for our reptilian antagonist, it forces me to question their maternity. What exactly does Toadstool do with Bowser? Does this mean that Rosaline shares some DNA with Lemmy? The koopalings all bear names suggesting famous musicians, as well as the new Fortress Mini-Boss, Reznor. Technically, this feature sprang from Super Mario Bros. 3, but I mention it here because it seems odd that in a game celebrating music, every last fucking level uses the same damn melody! Koji Kondo, well known for his musical variety on the Legend of Zelda series, decided to play it easy for Super Mario World, and just wrote variations on the same theme for each stage. Don’t get me wrong–he wrote them brilliantly. But that sort of repetition has an insidious tendency to take root in my brain and never leave.

Actually, that seems like a very good description for this game. You won’t get rid of it. Ever. In fact, you didn’t come here to decide whether or not you want to play this game. If you’d like it, you already know. If not, keep moving. And since I have so very little to actually say about Super Mario, I’ll give you some bonus screenshots. Enjoy.

Mario World's walk of fame. Clockwise from the top: Mario, Luigi, Yoshi, Bob Hoskins, Fox McCloud, with Zsa Zsa Gabor in the center.

Mario World’s walk of fame. Clockwise from the top: Mario, Luigi, Yoshi, Bob Hoskins, Fox McCloud, with Zsa Zsa Gabor in the center.

Try this, if you will...we know Mario will head straight toward the boss room, right? How about you take out the platform entirely and have Larry watch via CCTV from another room?

Try this, if you will…we know Mario will head straight toward the boss room, right? How about you take out the platform entirely and have Larry watch via CCTV from another room?

Note the look of shock on the adult Yoshis' faces. I can only assume they expected contained rubber gloves, IRS Forms and a healthy mixture of mud.

Note the look of shock on the adult Yoshis’ faces. I can only assume they expected contained rubber gloves, IRS Forms and a healthy mixture of mud.

Donkey Kong / Burger Time – Arcade, Atari 2600, etc

Do you really need a caption for Donkey Kong?

Do you really need a caption for Donkey Kong?

So things haven’t changed for me since last week’s entry. I admit, I wrote it about two hours ago. But that doesn’t change the fact that I’ve still had very little time to devote to games. But in order to swing that around to my advantage, I decided to look at some games I had wanted to write about since I began this blog, but never have for whatever reasons. I’ve mostly neglected arcade games due to their rarity, difficulty in completing them, and with the earlier games especially because I didn’t think I’d have much to say on the matter. But what the hell. Why not play a few rounds of some classic games and see what I could come up with?

First up, we all know people who have accused video games of some pretty horrendous things, warping our perspective on the world in such a way that we can no longer think in terms of reality and filter everything through video game terminology. Somehow, everyone born between 1980 and 2000 wound up with a craving for violence and the survival instinct of a lemming, as we clearly haven’t figured out that once you die, you don’t come back to life. Notice how Buddhists and Hindus kindly abstain from such criticisms. Besides, plenty of us have spent at least a little time looking out for lemmings, making sure they get safely to the exit. However, if one game has irreparably warped our minds so that we can’t change, the classic Donkey Kong wins that black mark for eternally damning us to play as characters who jump.

The premise of the game somewhat follows the end of King Kong, except instead of Adrian Brody climbing the Empire State Building to rescue a victim of Stockholm syndrome with absolutely no interest in him, we have a fat carpenter with the inexplicable ability to leap over Winnebagos. Unless, of course, he has a hammer with him. Then he plants himself firmly on the ground. In the background material, we learn that Mario kept Donkey Kong as a pet, but treated him cruelly. Nintendo never specified the nature of this mistreatment, but I can only assume he regularly punched Donkey Kong’s head to force-feed the ape live turtles. So you play as Jumpman–Mario–the psychotic dick of the story, trying to rescue your girlfriend from an Ape who probably only wanted to protect her from domestic violence.

Mario: So badass, he beats fire to death.

Mario: So badass, he beats fire to death.

In addition to the easily recognized first level, Mario jumps his way through three distinct obstacle courses as he chases down his questionably legal pet: one filled with conveyor belts moving pies, one with elevators and bouncing springs, and another, the top of the building, with precarious rivets that Mario must remove to collapse the building, thus knocking out the ape. Interesting fact, after Donkey Kong, Mario’s profession changes from carpenter to plumber. I can only assume that unleashing a giant, abused ape at the Acme Factory construction site and then demolishing all the progress made by the builders somehow motivated this career change.

As you can see, Atari managed a seamless port with absolutely no graphical reduction whatsoever.

As you can see, Atari managed a seamless port with absolutely no graphical reduction whatsoever.

While Mario probably won’t make it to the top without enough quarters to fund a minor war, the game actually shares a number of qualities with modern iPhone games that makes it fun to play–albeit much in the way that hardcore drugs provide a fun and exciting pass time until you realize you’ve pawned your car, house, grandmother, and both testicles in order to fund a habit that does nothing more than waste time. But it provides enough satisfying noises and flashing lights to get the endorphins flowing so hard that you’ll never realize how unimportant and inconsequential a goal your brain has set for you to accomplish. But you always have the option of aiming for a high score; if you do well enough, you get to enter your initials into the machine’s memory, providing just enough recognition to proclaim your skill while providing you with enough anonymity to avoid admitting that you’ve invested more money into the game than it would have cost to buy your own Donkey Kong cabinet.

But hey, you could always get a job, right? McDonald’s always needs fresh faces to assemble their disgusting food virtually void of any nutritional value beyond whatever it picks up on the floor, right? You might as well start training early. For that, I recommend Burger Time, developed by Data East and published by Midway. Not having branched off into a franchise, this once-popular game has faded into obscurity, but still represents the pinnacle of the ever-popular food-preparation genre. At least, I think more people like this than Sneak King.

My mother used to point at the exposed air ducts in McDonald's and tell 5-year-old me that they used the tubes to transport hamburgers. Now I know better; real kitchens actually look like *this.*

My mother used to point at the exposed air ducts in McDonald’s and tell 5-year-old me that they used the tubes to transport hamburgers. Now I know better; real kitchens actually look like *this.*

Players take control of Peter Pepper, as he prepares burgers four times the size of himself by running across the ingredients, which someone has kindly stacked on multiple levels of some sort of building complex. The ingredients drop down to the next level, knocking any subsequent ingredients down one further level, and you continue burger-stomping until all ingredients have fallen onto the plates below the building. While making burgers with a technique often saved for making wine, Pepper must also avoid anthropomorphic food items, hunting him down to slap him with their sausage, rub him with their pickle, or otherwise leave egg on his face. No. I did not make this premise up, and honestly the fact that someone obviously did does worry me slightly, as much as I enjoy the game. In a culture where we often need to ask what goes into our food, I’d hope to avoid answers like, “The chef’s shoe and whatever crud he stepped in on the way to the diner.”

But while short-order cooks tap dancing across your lunch may not pass a health inspection, it definitely passes muster as a game. The food monsters take skill to avoid, and multiple play-throughs help in observing their behavior. Of course, you do have five blasts of pepper which, while they may add flavor, texture, and probably extraneous grit to the burgers, will stun the enemies briefly and allow you to pass by safely. But technique doesn’t stop there; burger ingredients function as much more than a dance floor or jogging track; you can also crush enemies by dropping ingredients on top of them, or with enough skill, you can trap them on top of a falling ingredient, which will cause that part of the burger to fall three levels instead of one. And be honest; you know you’d forgive any dirt on your bun as long as the cook surprised you with an egg in your meal, right?

As you can see...I can't beat the default score even with unlimited credits.

As you can see…I can’t beat the default score even with unlimited credits.

Honestly, they don’t think up games like this anymore. Well, they didn’t for a while. Again, Burger Time reminds me of an iPhone game or a flash game. Simple, yet difficult, and abstractly rewarding. Having spent the better part of the last five hours writing, I feel completely void of witticisms to close this entry with. Should you play these games because of 8-bit noises and high scores? (I think even among games like Angry Birds, we’ve lost the value in playing for a high score. Of course, that doesn’t mean I give a damn about your boring-as-hell quest for that high score. ) Yes. Do I expect that to make any sense? No. But games don’t have to make sense. They have that going for them. Finnegan’s Wake doesn’t have that luxury. Neither does most modern art. Show me a red square in a yellow rectangle and I’ll look at it briefly. As I move my head across the room. To see if I can find any interesting displays. While I look for the clock to figure out if I can leave yet. But give me a game with a sadistic animal abuser re-creating 1930s horror films, or an epic-yet-unsanitary battle against starvation in the kitchen of my local Perkins, I’d play that for hours.

Yeah, it looks bland and unappetizing, but I hope the decreased resolution also dulls the flavor of ABC gum and spilled beer.

Yeah, it looks bland and unappetizing, but I hope the decreased resolution also dulls the flavor of ABC gum and spilled beer.

Please note, before I leave, that both of these games have their own slew of ports, remakes, remasters, and upgrades, but each one comes with their own nuances, sacrifices, additions, or shitty Atari graphics, so I’ve only categorized a few of them here. I’d like to add a disclaimer that if you pick up anything but the original arcade versions and experience an utter disappointment, I warned you that not all ports live up to the original.

Starting next week I should have more free time. I hope. I promise to think of something funnier to say by then.

Super Mario RPG: The Legend of the Seven Stars – SNES

Here we see Smithy at his forge, creating the Republican Party platform.

Here we see Smithy at his forge, creating the Republican Party platform.

Square must have cornered the market on awesome with Final Fantasy. Yes, I can say “I love those games!” emphatically as though someone had offered a roomful of people a potion that would make orgasms last fifteen minutes each, and they will only give the potion to the loudest, most excited person in the room, but I still might understate the effect of those games. See, people keep going to Square and handing over the rights to their personal characters, requesting they scan them, digitize them, and build a game around them. And this doesn’t mean any yahoo on deviantart with a thrice-yearly web comic about a stick figure super hero who beats up all the people who called him names in high school. No, Square has people handing them Batman. And Disney (which means we’ll likely see Darth Vader team up with Sora in Kingdom Hearts 4). And, of course, Nintendo’s own Super Mario. Apparently, Shigeru Miyamoto felt his favorite character still wallowed in obscurity after his debut fifteen years ago, and thought that redesigning his game into an RPG might help Mario find his niche.

Obviously "Mushroom Retainer" doesn't refer to a feudal warrior bodyguard. Perhaps it means the Princess regularly pays Toad for legal council?

Obviously “Mushroom Retainer” doesn’t refer to a feudal warrior bodyguard. Perhaps it means the Princess regularly pays Toad for legal council?

The game opens with the Super Mario Super Cliche. Bowser kidnapped Princess Toadstool. Mario goes to the castle to rescue her. Pretty standard stuff, and thankfully, Square only subjected us to that torturous redundancy for the first ten minutes of the game. In the middle of Mario’s duel with Bowser, a sword big enough to loosen even Crocodile Dundee’s bowels falls from the sky and embeds itself in Bowser’s keep, presumably until a titanic-sized King Arthur comes along to declare his rule over an entire solar system. But in absence of giant boy kings, the sword declares the glory of the Smithy Gang, and claims the Mushroom Kingdom in the name of Smithy. The force of the colossal impalement sends Bowser, Mario and Peach flying to various assorted parts of the game. Mario assumes a quest has begun, although no one ever really states whether he wants to rescue the princess or defeat Smithy, but both those points become irrelevant about five or six hours into the game when he meets up with Geno, a spirit from the Star Road, searching for seven star pieces destroyed in Smithy’s latest giant knife-throwing circus routine. Without the star pieces, the world will have no more wishes. And go.

You can't ignore fan theories as crazy anymore. Mario officially lives in a world with psychadelic amanita mushrooms.

You can’t ignore fan theories as crazy anymore. Mario officially lives in a world with psychadelic amanita mushrooms.

The design team attempted to create an RPG that still had the feel of a Mario game. As such, Mario retains his signature special abilities. Namely, he can jump, and subjects of the Mushroom Kingdom constantly request demonstrations and/or autographs from him. In fact, other than his basic attack, Mario can only either jump on or shoot fire at enemies in battle, and leveling-up only teaches him upgraded versions of those two attacks. Jumping in battle consumes three flower points, the game’s version of MP, except the party shares one communal total of FP rather than giving each character their own. So if Geno shoots off his beam too much, Mario simply won’t have the energy in him to jump, and will have to resort to blunt trauma instead. Until the battle ends. Then he can jump until his shins shatter without even stopping to catch his breath. While the game functions perfectly from a technical and mathematical standpoint, that inconsistency really marks the game as confusing, to say the least.

After jumping over these things since 1981, do you think you could help me out a bit, Princess?

After jumping over these things since 1981, do you think you could help me out a bit, Princess?

For instance, the first half of the game sees Mario hunting down Princess Toadstool and rescuing her from a bizarre man-child with the most severe case of Asperger’s syndrome I’ve ever seen. The game relegates her to the role of Damsel in Distress because, let’s face it, if she didn’t enjoy the thrill of a good kidnapping, she would probably have upgraded her security after SMB 3–if not after the original SMB. For contrast, the introduction to the title screen shows her sitting alone in the middle of a field staring at flowers when Bowser swoops in–on the same clown-duck thing he used to kidnap her in Super Mario World–and carries her off. After you rescue her, though, she joins your party and, despite fighting with stereotypical glove slaps and healing spells, actually shows a remarkable competency in battle. So, uh, Princess…how about rescuing yourself for once? Sound like an idea? Give Mario a day off and bust out of Bowser’s dungeon yourself.

Peach slaps the snake. Should we interpret that as a euphamism?

Peach slaps the snake. Should we interpret that as a euphamism?

Beyond that, Mario displays quite a few skills that would have come in handy in some of his other games. For example, touching monsters without throwing himself to the ground, screaming in pain. Maybe taking more than one hit, or having the ability to block? He apparently can shape shift, which he uses in lieu of language, but not for anything practical like a stealthy disguise or a hilarious mistaken-identity comedy-of-errors. Maybe, though, these abilities mean to offset his nasty habit of standing around in silence watching various major enemies escape. I mean, yeah, he catches up with them later, but why not make the game a little shorter and fight them now? At least the weapons he can equip show some consistency. Mario can use hammers, alluding to his days fighting Donkey Kong; a turtle shell, an obvious reference to his side-scrolling, koopa-stomping adventures; and uh…gloves, which hearken back to his ability to break blocks with his fist? Maybe? Or referencing his time as a referee in punch out? Super Mario RPG really excels at these nods to Mario’s history, which players of the older games may appreciate more than those just coming into the series in the last fifteen or twenty years (god, I feel old…they released this game eighteen years ago!). One room in the penultimate dungeon even requires you to leap over barrels thrown by an ape.

I don't know what bothers me more; that I only had a 10% success rate with three choices, or that they put "Yoshi" in quotation marks.

I don’t know what bothers me more; that I only had a 10% success rate with three choices, or that they put “Yoshi” in quotation marks.

So I’ve put this off long enough–I know everyone loves this game, but yes, I found issues with it. Three-dimensional platforming didn’t work well in Super Mario 64, which felt like playing skeeball blindfolded. The attempts at action-platforming on the Super Nintendo upgrades that analogy to…let’s say, playing piano blindfolded while wearing hockey gloves over numb hands. Also you can’t hear the piano. For most, but not all, attacks, special abilities and items, you can tap the command button at a certain time during the animation in order to receive an upgraded effect; however, counting for the difference in animations, the uncertainty of whether or not the attack has an upgrade, and the lack of a clear point to double-tap the button makes this…uh, let’s say like playing banjo in hockey gloves? (Hey, I don’t have a limitless supply of analogies and I just have to make them up based on what I see in the room!) Geno’s special “charge” attacks almost never worked for me, but honestly, regular attacks outclass special attacks by so much in this game that I rarely used flower points for anything but healing. Square included these elements in order to give the game a more action-oriented feel. Thank you, Square, for interpreting the challenge in turning Mario into an RPG as “How to make it feel less like an RPG.”

Yes! Level 2! Now to just finish off the final boss...

Yes! Level 2! Now to just finish off the final boss…

Also, Square populated the Mushroom Kingdom with enough enemies to rival a plague of locusts or an invasion of army worms. In a genre where people criticizes most games for repetitive, time-consuming battles, “adding more enemies” really doesn’t make up for a short game length. And no, the solution employed–handing out exp with the generosity of a Republican in a soup kitchen–doesn’t really fix the issue. In fact, if I spend twenty-some odd hours in battle alone, I’d appreciate it if I could finish the game a little higher than level 25. Character growth, for the most part, remains static, so no matter who you use in battle, they all level up at the same speed, and learn their predetermined skills at a predetermined time, allowing for no more customization than adding one or two points to your choice of stat at each new level. Because fighting Smithy with an attack power of 225 made a world of difference compared with 200. (And before you ask, I dumped all of Geno’s bonuses into his special attack, and even at level 25 his physical attack did more damage.)

...yo, is this racist?

…yo, is this racist?

I know everyone loves this game and it makes top-ten lists all the time. And in all fairness, I liked the cartoonish feel to it as well as traveling through a Mushroom Kingdom filled for the first time with people and villages and things other than jutting ends of pipes, piles of bricks and other mostly unfinished attempts at improving infrastructure. But the game feels more like a novelty than a masterpiece. Worth playing, maybe, but not often. Also, Mole Village gives off a vaguely racist vibe.

Mario (Galaxy – Wii) vs Wario (Land – Game Boy) – An alternative Prospective

Sorry guys, but I’m taking this week off. Hey, some games just take more than a week to play! Give me some time. Anyway, Anne agreed to take over, and since I don’t share the world’s love of Mario, she came up with a few thoughts on the subject. Enjoy.

I find it difficult to believe that this planet could support an apex predator of this size.

I find it difficult to believe that this planet could support an apex predator of this size.

Some games don’t need a long synopsis to help the player grasp the concept of the game play or the progression of the story. These games tend to change only minimally since the beginning of their series. When someone says they’ve been playing Mega Man you may feel the need to clarify, “classic, X or Zero series?” But regardless of their response, your mind probably fills with images of 8 boss levels of varying themes and everyone’s favorite tiny robotic hero and his blue spandex codpiece. The same goes, if not more so, for the Mario franchise. No, don’t start pulling up your emails to send me an angry rant pointing out Mario RPG’s originality or Mario’s cameo appearance in Mike Tyson’s Punch Out. We both know that the main series has changed only superficially since its 2D NES days.

Dude, he won't take the hint. Just tell him she's on another planet.


Dude, he won’t take the hint. Just tell him she’s on another planet.

So no, I won’t bore you with a long and tedious description of how the story of Mario Galaxy progresses or spend time lavishing praise over the colorful and creative level designs. For those few of you who have taken up hermitage since before the release of the Nintendo Wii and have only just come down off your mountains: Bowser once more kidnaps Princess Peach, this time into space, and Mario, still unable to take a hint, flies off to her rescue. This of course requires him to traverse the corners of the universe in order to save the least protected ruler of all time. He does this through using changes in the physics of the levels to his advantage as well as turning into the requisite Mario franchise creatures; in this case a ghost and a bee.

Princess Peach meets Jessica Rabbit

Princess Peach meets Jessica Rabbit

With that out of the way, we can get to the more important topic; why the hell doesn’t Mario just forget about Peach and take up with Rosalina? Kidding of course. The real question is, are we sure that Mario really is the hero of this franchise? I mean, we all assume that since the basis of the games’ quite limited storyline is always Mario saving the princess that he must therefore be a valiant and selfless figure, but many people on the Internet have theorized that Mario is in fact a rather morally ambiguous figure. To mention only a few examples, he murders helpless goombas who pose no threat to him unless he stupidly walks straight into them of his own free will, and in games like Mario Kart he shows his disdain for even his own brother. For more examples I will point you in the direction of the Game Theorist on YouTube and his Vlog article entitled ‘Why Mario is Mental’.

But that then begs the further consideration that, if Mario is not the hero but rather the villain of the tale then how can he have an evil doppleganger. I am of course speaking of Wario, the apparent anti-hero to mirror Mario’s supposedly altruistic persona. I would like to make the argument that perhaps Wario is, in reality, a hero in his own right and that we have been judging him through the colored lens of our belief in Mario’s goodness, and in that he looks like what we expect a villainous version of our protagonist to look like, cue all the jokes about profiling ever. But consider this, when we first meet Wario he is shown stealing Mario’s castle, which leads everyone’s favorite excrement clearer to start a journey to get it back. Yet, what if Wario was taking over for a good reason; what if, in fact, he really was leading a revolution in order to depose the tyrannical despot that has previously been ruling in order to give less understood creatures like the goomba and koopas a chance to thrive right along side their cuter, yet no more threatening counterparts, the Toads? The revolution is upon us, comrades! The proletariat will rise and shed the mushrooms and question mark blocks of our oppressors!

IdLBwLoI would like to direct your attention to the original Wario Land series for the Gameboy where Wario does the exact same things that Mario does in all of his games; punching baddies, dropping through tubes, and more importantly collecting coins. He does this in order to purchase his own castle. Note: PURCHASE, not steal. Yes, he loots ancient treasures but if we as a society are willing to call Indiana Jones and Lara Croft heroes when they do the same thing, then we might be setting a bit of a double standard by villainizing Wario for that behavior. At the end of the first game he comes upon a young woman who has a genie that she orders to murder him. When this doesn’t work out she disappears, and Wario uses his wish, not to get back at Mario or anyone else who has slighted him–including the would-be murderess–but instead wishes for a castle. The size of the prize is dependent on the amount of money and treasure the player has collected to this point in the game (I’m not admitting that I have rarely gotten above the absolute base hovel in most play-throughs so I don’t want to hear any snicker in the back row. That means you!). This clearly shows the connection of his hard work paying off rather than him being given status based on what brainless royal he is currently dating.

I believe that Wario is not the monster portrayed by Nintendo’s over dramatized story-telling but rather the victim of a vicious smear campaign, perpetrated in order to hide the much more dastardly actions of his counterpart, namely everyone’s golden boy: Mario.

Dear God! He's gone full chia! Abandon planet!

Dear God! He’s gone full chia! Abandon planet!

Also, if you need further proof that Mario isn’t exactly the poster child for positive messages, just think about the underlying themes of Mario Galaxy, if not all of his earlier games. The viewer is expected to believe the Mario just happened to come into town on a star-themed festival day that also just so happened to coincide with the newest abduction attempt of his spiky antagonist and then goes rocketing off into space-sans helmet- in order to save his love interest. In the course of this trip he turns into animals, leaves his physical body to become a spirit, rockets around between a rainbow plethora of psychedelic planets with bizarre and often impossible gravity changes. I would like to present this theory to the reader: Mario is not out saving the damsel in a daring space adventure but rather tripping out on Reindeer Mushrooms that he picked up at the star festival and ingested.

Can you believe the earth looked like this when it first formed?

Can you believe the earth looked like this when it first formed?

First, a science lesson: Amanita muscaria, most known by gamers as the red and white Mario mushroom is, in real life a highly toxic mushroom found all around the world. In addition to its poisonous nature this mushroom also has another fun trick up its sleeve in the form of its ability to cause extreme and prolonged hallucinations. Reindeer that eat them in northern climates have been known to chase and even ram cars while hopped up on the effects of these diminutive fungi.

Doesn’t it then, seem much more likely that after seeing all of the star paraphernalia from the festival, ingests some of the country’s most common cuisine (do we really see any other edible foliage throughout the Mario series?) and spends the afternoon tripping out about the one thing he knows best: saving the princess. He even goes so far as to throw in an even hotter love interest and gives himself the power to ignore the laws of space and time. Now I don’t know about you but that sounds like a psychedelic trip to me.

I leave it to you to make up your mind about the accusations laid before you today but keep in mind, if we keep standing behind this possibly psychopathic drug addict we may have no one else to blame when he names himself the unquestioned tyrannical ruler of all.