Question: If you could go back and fix or improve a classic video game, what would you change? Would you add save points to Castlevania? Give more experience per battle and an MP magic system in Final Fantasy? Extra stages in Super Mario World? Put Mega Man in the Adventure of Link? Or would you instead chop the game up into tiny bits so as to focus on minute, mundane tasks that have no relevance without the context of the full game, making them so pathetically easy that a comatose lemur could earn a 3-star rating for each challenge? I’ll give you one guess which option Nintendo chose for their Ultimate NES Remix.
With every new significant advance in video game technology comes an inevitable onslaught of ports from systems that had less computing power than my living room carpet. Nintendo develops the SNES and gives us Mario All Stars, Playstation devises a 32-bit disc based console and Namco immediately releases Pac Man for it, a move later followed by Midway Arcade Treasures for the PS2, and now that we have an awesome hand-held system with WiFi communications and 3-D technology without the need for glasses, Nintendo has decided that among all it’s remakes and ports of N64 games, it would give us the option of regressing all the way to the 1980s, but only in 30-second intervals with challenges less entertaining than most tutorial stages. No, If you must know, I didn’t exactly fall in love with this game. In fact, this sort of regressive nostalgia and half-assed attempt at creativity merely reinforces my decision not to buy a PS4 and comes dangerously close to forcing me to get up off the couch and go outside. But that would take too much effort, so let’s see what the game has to offer.
Ultimate NES Remix contains selections from 15 well-loved Nintendo masterpieces and also Balloon Fight (a game that forces me to retract my statement about Joust from a few weeks ago: it didn’t need more variations of game play to make it worth playing for more than five minutes. It just needed to not control like a stack of Kleenex in a hurricane). Each game has between 6 and 25 miniature challenges, such as asking Samus to cross a room without taking damage, having Pit battle Medusa, or Link to find a secret entrance. However, while challenges sound like a lot of fun, Ultimate NES Remix hits their target about as well as a dart player on a carousel.
First, no matter what challenge you undertake, your score (from one to three stars, and on random occasions for no apparent reason, stars with rainbow outlines) depends entirely on your time. If Samus has to cross a room and enter a door, for example, you could opt to deftly weave through a crowd of monsters like a high-class thief stealing a diamond in a room full of lasers, but that might take time, and even if you got to that door, you’d probably get a lower score than the player who imagined themselves as Mongo from Blazing Saddles and just hopped in the pool of lava and waded across, hitting the goal on the verge of death. I enjoy timed challenges once in a while, but games that constantly hold me to a tight schedule just takes away the option to stop and smell the fire flowers. (an act I imagine would bear a strong similarity to snorting Tobasco) Dead Rising 2 timed everything, and that game completely took the fun out of beating heads and hacking limbs off zombies.
Second, who cares if Mario picks up the fire flower? If the challenge ends before you get to indulge in some freelance arson, the goal could have just as easily asked Mario to jump to a block, or walk forward, and it would have entertained just as much. One challenge put Link in the 2nd Quest dungeon room with the old man who offers, “Leave your money or your life,” with the instructions that you need to choose the latter and sacrifice one of your heart containers. The entire point of forcing a player into that decision depends on living with the consequences, but the game doesn’t ask Link to do anything afterwards, so we don’t have to consider our sacrifice, and whether or not we’d rather give up that blue ring we’ve saved up for, or if we want to bleed a little and tough our way through the rest of the game. And we didn’t have to go through an entire game to get to that heart container, or Samus’s screw attack, or Mario’s frog suit, so when you get these items, the level of satisfaction you receive almost reaches that of a hand job while under the effects of sodium pentothal.
Finally, I may have employed an undue level of generosity by using the term “challenge” to describe the tasks Ultimate NES Remix asks of you. If you’ve ever learned to ride a bike, at one point an adult probably touted their implicit level of trust, claiming they would never consider letting go of the bike while you pedaled, and–of course–let go, thereby shattering your eternal trust in them in exchange for the knowledge of how to balance precariously by your genitals on a knob of hard rubber moving at thirty miles an hour. Well, Nintendo, rather than letting go of the bike like most parents would to prove that you won’t fall over, instead puts on an extra pair of training wheels, then straps you to their back and rides the bike for you. As the challenges rarely last more than 30 seconds, they have a difficulty akin to poking a dead raccoon with a stick. In fact, a few of Link’s challenges, such as “find the secret entrance!” begin mere moments after he has set the bomb or cast the fire that will reveal said entrance, and if the game feels you can handle it, you only have to walk him into the newly revealed secret. Sound too hard? Don’t worry. The game imposes a bright yellow circle over the goal and often includes a yellow arrow pointing to it.
So knocking out three stars in each category didn’t take a whole lot of effort, so I thought, “Why not?” Well, I suppose I also had to consider Anne’s family reunion happening around me, and thought the game would give me an excuse not to talk to anyone. but still, I took a few days and earned each star in each challenge. I believe–although don’t quote me on this–that earning stars opens up more challenges for play, and that you also open up the truly remixed levels, but once I received all stars in each category, I opened up a new mode of play, the “Ultimate Famicom Remix”! Awesome! I know they made major changes when they brought these games to the US, so maybe I’ll get to experience their original difficulty levels, or play Doki Doki Panic instead of Super Mario Bros. 2.
Instead, I can sum up all the noticeable differences as follows:
1. Text in The Legend of Zelda reverts to original Japanese.
2. You can only pick up the trophy in the Adventure of Link by stabbing it.
3. Pit doesn’t fly automatically during his fight with Medusa
4. At the end of Kid Icarus, Pit no longer stands against a Grecian backdrop.
…”Congratulations! You’ve just mastered the art of classical piano and performed at all the major world concert halls. History will revere you as a virtuoso musician…now this note here sitting between the lines? We call that ‘C’…”
So I bought the game because the back of the box looked interesting, showing a stage in Super Mario Bros that ran from right to left instead of left to right, and Link climbing Donkey Kong’s scaffolding. I should, in all fairness, point out that Ultimate NES Remix does include three unlockable categories of actual remixes, for a total of 75 challenges, but like the rest of the game, you can’t play any of these long enough to enjoy them. Seriously, Nintendo…I have an SD card the size of a toenail clipping that stores 32GB of memory. If you want to swap out some graphics and data in a handful of 300KB roms, at least have the decency to give us the option of playing the entire fucking game. And that full version of SMB you gave us that plays at double speed? Yeah…I’d rather just go play Sonic the Hedgehog.
For my money, the true “Ultimate NES Remix” remains Super Mario Crossover, and it doesn’t cost a dime. Go play that.
(If they change the link…you can still Google the name)