
Jill and the zombie are actually big Simpsons fans, and are just recreating a scene between Homer and Bart
Yeah, there’s no way Chris and Rebecca aren’t fucking like porn stars after this game. This remake turns the frantic-yet-spunky kid-sister type into an all-business, straight-talking Stars team medic. Except whenever she turns to Chris and asks, “Do you want me to treat your wounds?” At which point she sounds like a wanton anime girl ready to cream her panties so much she could churn butter from it. You have to wonder what went on in the recording booth to get such a severe character disconnect.

Oh, Chris-kun!
Anyway, the Resident Evil remake for the game cube is like playing the original game hammered off your ass; it’s a lot more attractive than you remember, but you’re quite disoriented and don’t really remember where your keys are or which one goes to your front door. Also, you remember you weren’t supposed to say something about Jill sandwiches or a master of unlocking, but that really doesn’t stop you from saying any other stupid shit that comes to mind:

…you know. If you were interested. I mean, my wife is cool with it…
“You’re alive!”
“That’s what I was going to say!”
You changed TWO lines! That doesn’t count as a revision! If a student turned in this script, it would still be a failing grade! I’ve heard better dialogue from cockatiels!

Personally it seems like a sink that’s eight feet high and the size of a Volkswagen would not be useful for someone of Jill’s stature. Maybe Umbrella employs giants.
They also dressed up the set a bit so it doesn’t look like Umbrella is in the process of moving out. But running with the alcohol metaphor, there are quite a few blackouts. I know it’s supposed to be uncertain and scary, but it just feels like they didn’t finish drawing the backgrounds. The scary thing about the dark is it forces you to rely on senses that most people only use once in a while (You know…like the Rush Marine from Mega Man). But in a video game, with the only other sense being stimulated by a speaker coming from straight in front of you, turning the brightness down only results in the player awkwardly glancing around their brightly lit reality while their character runs headlong into a wall and just keeps going.

Because it just wouldn’t be Resident Evil if your character didn’t just randomly shove disgusting objects into their pockets.
They actually revised the gameplay quite a bit. Certain enemies can now follow you from room to room. All the puzzles were revamped, and they added some random subplot about a special needs child roaming the mansion grounds.
All in all, it’s a worthwhile remake, even if the full-on panic attack I had while playing it actually came from a side-effect of a medication I was taking, and not from being swallowed whole by a shark that previously didn’t have enough power to rival a fifteen-year-old girl’s first attempt at a blow job.
Final results:
Jill 8:35:39
Chris: 6:18:05