Lunar 2 Eternal Blue Complete – PS1

L2 Cover
Well the past few months have definitely proven educational. Here I have a brand-new fantasy novel fine-tuned for readers, ready to go out to agents for the first step in the publication process, and what type of fortune and glory do I discover? I’d have more volunteers to test the stuff fermenting in my cat’s litter box than to read my latest fantasy-adventure epic. I’d say that being an author makes me feel like dating in high school again, but damn…by the time I was seventeen even I met a girl who let me touch her tits. Funny, now that I’m not trying to get laid, I end up getting rejected more often than a drunken hobo with eczema offering women the last swig of his whiskey if they’ll touch his penis. So…here I return to say moderately witty things about video games, where I can at least pretend than the handful of people who have liked random articles are actually regular readers and not just trying to draw traffic to their own blogs.

[sigh…anyone want the last swig of my whiskey in exchange for publishing my book?]

L2 Dance Magic

Jean is going to combat the Goblin King with a little Dance Magic Dance.

So here we go…Lunar 2: Eternal Blue. It figures that a game set on the moon would be totally eclipsed by its predecessor. Lunar: the Silver Star Story Complete, as I’ve said before, is like a magic mushroom trip in video game form: a rush of pretty sounds and colors, creative ideas, a sense that you’re doing something important, and a total euphoria culminating in the feeling that even though it lasts about 26 hours, it ended way too early. Well, fortunately Working Designs found a way to remedy that feeling of disappointment coming down from the final boss fight: requiring an additional five more hours of gameplay to get the good ending!

L2 Ghaleon

…because otherwise everyone’s going to write off the game as a crappy sequel and we won’t get any installment but Dragonsong for the next twenty years.

Quite honestly, I’m on the fence about how to describe that; either it’s like some sort of customer loyalty program throwing in a free tenth dungeon for every nine that I clear, or it’s a Nigerian Prince who ran into some unexpected red tape while trying to wire me my dear Uncle Mtumbo’s inheritance, and just needs me to crawl through a few extra dungeons before that money finally shows up. I think it all comes down to the battle system. In the first game, battles were semi-tactical. The player had to account for enemy formations, weaknesses, and the ranges and zones of their own attacks. MP had to be conserved, but if you played it right you could easily spend your way through battles and still have a little leftover to save for some rainy day boss fight. Most RPG battles tend to be so repetitive they could simulate what it’s like to have autism, but the Silver Star Story takes great pains to avoid that. Eternal Blue, on the other hand…well, you may want to avoid loud noises and watch out for antivaxxers, because Working Designs threw all that careful planning out the window. For most fights, the best option you have is just to mash the attack button like you’re trying to get an elevator door to close.

L2 Lucia

This is why you don’t see a lot of Lunar cosplayers.

I mean, I guess it’s worth playing. I did, after all, play through the bonus dungeons to get the good ending, but honestly when the girl decides to dump the hero in favor of chilling out for a few thousand years on a planet sterilized by a magical nuclear apocalypse…well, it triggers flashbacks from high school, so naturally I’m not too inclined to leave it at that. But my guess is that, while the Silver Star Story was revised and fine-tuned with love and care until it was perfect, Eternal Blue was spit-shined, wrapped in plastic, and hastily chucked on the next truck heading out for Walmart. But hell, what would Working Designs know about revision? It’s only literally what their name means.

L2 Hiro

A hero named Hiro. The most original idea since spelling Dracula’s name backwards.

Also…a general note for creative minds everywhere…stop naming heroes “Hiro.” Yes, the Japanese name sounds an awful lot like the English word “hero.” That being said, it is not insightful, funny or clever to christen your protagonist thusly. It is nothing more than a bad pun. A dad joke. It makes your story less classy than a Carrot Top comedy routine.

Lunar: The Silver Star – Sega CD

Lunar the Silver Star-170613-223953

Quark gets the same look in his eyes when his grandkids remember to visit.

Lunar: The Silver Star Story Complete is an awesome game. The first time I finished it, I asked myself what game I’d most like to play next and decided, “I want to play this one again! Because 50-plus hours alone in a basement doing repetitive tasks isn’t the least bit indicative of Asperger’s!” I didn’t know much about the game at the time other than it was a remake of a Sega CD game, which didn’t interest me much. After all, the Sega CD add-on was about as common in the early 90s as blacksmith shops, and game remakes, even to this day, tend to undergo a process akin to dying your average Easter eggs. However, since the developer Working Designs chose a name for themselves that literally means, “Meh. We’re not quite there yet,” it probably shouldn’t have shocked me to realize that Lunar: Complete underwent a massive remodel for its transition to the Playstation. Yet this always raised the question, how good was Lunar: The Silver Star to begin with? As it turns out…it’s a game that feels rather incomplete. That’s two points to Working Designs for apropos naming.

Lunar the Silver Star-170621-012601

Copyright DC Comics 1958

The story begins with Alex, your average teenager living in a sleepy, boring, podunk, inbred mountain town, who dreams of packing his things and setting out in the world to make it big as the Dragonmaster (although through fierce competition for the job, most teens get a few auditions for commercials before going broke and falling back on porn before moving home to live with their parents). Lucky for Alex, though, his friend drags him along on an adventure to plunder some shit (literally) from a nearby dragon’s cave, and the dragon thinks he might have potential. So the bright-eyed boy sets off on an adventure full of people who lost their stuff and need him to get it for them, because what better item could a potential master of dragons and protector of the goddess have on his resume than “helper monkey”? I guess, though, even fantasy worlds need unpaid interns. So the fetch quests commence until a villain finally surfaces and Alex decides to finally get serious and track down the three remaining dragons.

Lunar the Silver Star-170613-231121

I’m, laike, totally a traveler! Totally!

Although I enjoyed the game, the hardest part about playing it is the realization that I write prolifically, publish a free, weekly blog read by about ten people, all while Working Designs made millions by pawning their rough drafts off on Sega owners. The game is so threadbare that I’m surprised they edited out the popsicle sticks and sock puppets used for character sprites. While I can make allowances for 16-bit graphic design, Jessica, the feisty beast-girl priestess, looks like someone draped a Statue of Liberty robe over her shoulders and topped it off with a molding George Washington wig. They try to build up Alex as a silent protagonist, but his taciturn disregard for anything happening in his immediate vicinity just rubs off on the other characters. Their complete and utter lack of passion left me with less emotional investment in the story than I have digging a spoon into a bowl of Fiber One. And yet, if one feature of the game let me understand what the quest to become Dragonmaster feels like, it’s the realization that slaying monster after monster for hours on end isn’t exactly a lucrative practice, be you fantasy hero or Sega owner, and I only had slightly more money in the game than I do in real life. Generally the point of “fantasy” is for real people to vicariously experience impossible scenarios. Sorry, but I spend enough time window shopping at Savers to want to do it in a digital reality, too.

Lunar the Silver Star-170615-223044

Yeah, this is something a hero would say that no one should be suspicious of in the least.

Lunar the Silver Star-170614-041504

Too bad the only practical use for this spell is pissing off rednecks in diners and republican politicians.

The game comes with its own cloud of early-RPG locusts. Using magic from the menu dishes out one healing spell at a time before telling you to get to the back of the line for seconds. Diverse items and spells pile up like mismatched tupperware, but have no in-game descriptions. My first inclination is to compare that to soup cans without labels, but since the only way to find out what an item or spell does is to use it and hope you notice some difference, the soup analogy only works if you shove entire cans into your mouth, chew, and swallow all at once. Spell menus reorganize themselves based on the most recent spell you cast and don’t even list MP costs, giving you literally no way to gauge how powerful any attack might be or what effect a spell might have. All in all, I can’t recommend this game for anyone with OCD.

Lunar the Silver Star-170615-221129

There are like six different kinds of nightmares happening right now.

About halfway through the game, fetch quests give way to another pleasure: spending more time wandering around the same areas than the cast of Gilligan’s Island. Rather than make enticing, explorable maps filled with hidden treasures more valuable than your average rutabaga, Lunar: the Silver Star provides you with maze after maze of identical corridors with no discernible landmarks to guide your way. Add to to that an enemy encounter rate high enough that Alex should have concerns about his buoyancy in Lunar predators, and the game begins to work against itself, naturally leveling your characters to the point that they play keep-away with the final boss’s helmet.

Lunar the Silver Star-170620-202958

These are the stories creationists tell around a campfire to scare their children.

Lunar the Silver Star-170625-033252

Alex saves the world, rescues the girl, and cures his erectile dysfunction all in the same day.

My suggestion: play the complete version. The Sega CD edition is like the raw food diet—yeah, there are some interesting ideas behind (such as Laike squaring off against Xenobia or the back story about Dyne and Ghaleon fighting for who gets to be dragonmaster0, but in the end they’re not good enough to justify the fact that you’re dining on something that isn’t done yet. But if you’re curious like me, go ahead and play the Sega version. I can say at least with near certainty that it probably did not give me salmonella.

Lunar the Silver Star-170622-020938

Okay, so the insane dragon skeleton is actually a pretty cool element that didn’t make it into the remake.

Lunar the Silver Star-170616-022939

That’s funny, I have the same policy for traveler’s insurance, roadkill and Microsoft products.

Lunar the Silver Star-170620-015025

I want to say something I’m sure is inappropriate, but I’m not sure if it’s because they’re underage or because they’re cartoons.