Yesterday I discovered RPG Maker, and now I have to use all my focus and concentration to not trash all my reading and lesson planning in order to fulfill a long-time dream of mine: make an RPG that accurately follows the events in the Iliad and the Odyssey. Stop looking at me like that. As a reader of a retro video game blog, you tell me: would you rather read the books or play through it in game format? Yeah. I thought so. Anyway, I bring this up because both the Iliad and the Odyssey not only find their way into literature classes, but also in pop culture, what with movies and TV miniseries, references in songs and stories and even in video games. An early example of a sequel, the Odyssey proves that continued storytelling doesn’t have to suck Donkey Kong Jr, so long as you do it right. Hollywood sequels have a tendency just to shove the original stories into an industrial blender, pour the contents into a plastic bag, mark it with a two (or if the original had a number in the title, increase that number by one like they invented clever) and demand your money: Austin Powers: Goldmember, Batman Forever, and any horror movie with a number on it will fall into this category.
However, Final Fantasy X-2, despite having a sequential numbering problem worse than the Metroid franchise, took the story in a worthwhile direction. They didn’t try to reveal a bigger evil than Sin, or someone who had secretly controlled Yu Yevon the whole time, or make a brand new threat somehow more threatening than a 1000-year-old sea monster. They didn’t retcon character deaths, bringing back Auron or Blitzy McThunderpants. They didn’t even need to send Yuna on some new kind of pseudo-pilgrimage. Instead, they did what the original–er, tenth installment–did. They focused on character. Final Fantasy X told the story of an obnoxious, extroverted, meat-headed jock, who Square somehow thought would appeal to the crowd playing console games in 2001. Highly literary nevertheless, the dipshit protagonist, referred to as Tidus in all material relating to the games and not at all throughout two entire games, served as a catalyst for changes in the story’s characters as well as the traditions of Spira, especially showing us themes of sacrifice. Final Fantasy X-2 starts with the most interesting thing about him–his girlfriend–and asks some heavy-hitting questions about peace, recovery, and trying to fit back into a generally happy world after dramatically rescuing it from death while contracting probably a pretty severe case of PTSD in the process. But while it doesn’t take a genius to pick up on the metaphor in the original–“Let’s go on a quest to defeat Sin and confront our issues with our fathers!”–you might need a master’s degree in literature to figure out the sequel.
The story opens with a flashy pop-dance number that literally has no bearing on the game and serves no purpose other than to start the show with a bang and establish the possibility that maybe Yuna can sing like a pop diva. Two years after Yuna sent Sin to the Farplane in a burst of pyreflies that looked coincidentally like a celebratory fireworks display, Spira has discovered an interest in history. No longer under the oppressive rule of old white men whose hearts have long stopped beating (no, not the GOP), citizens find the freedom to hunt spheres. *Looks around at sphere-themed world: “Another job well done!”* No, specifically they want old spheres with recorded scenes, with a quality much like a crappy VHS tape left on a car dashboard for a year. These spheres have the storage capacity somewhere between a vine film and a youtube video. But, apparently people will pay big bucks for the historical data on them, even though we follow a team of sphere hunters who never once sells a sphere for profit.
Enter Yuna and the Gullwings. Spira no longer needs summoners, as they don’t have to worry about Sin and apparently choose not to worry about the need to send their deceased to the farplane lest they turn into monsters, and Yuna has teamed up with Rikku to hunt spheres with the Gullwings. Led by Rikku’s brother, Brother, the team tools around Spira in an airship tricked out to resemble something of a cross between a low-rider, a muscle car, and a Freudian compensation for a small penis. Yuna and Rikku have tuned up their appearance as well. Rikku has stripped down to a bikini top and hot pants, and now sports a Jack Sparrow hairstyle (because nothing makes a 17-year-old girl more attractive than looking vaguely like Johnny Depp). Yuna’s costume, while it doesn’t scream “conservative apparel” any more than Rikku’s, hints at her character’s hang ups over losing Tidus Androgynous: she wears a hoodie, her warrior costume uses his sword, and the piece of bling holding the two halves of her top together look an awful lot like…uh…Jecht’s chest hair pattern. …Yuna, I love you, but you just ruined it. If you’ll excuse me, I have to go shave my eyes. The two of them picked up a new friend, Paine, a taciturn, gothic warrior with the personality of a girl Auron may have dated in high school. She has a mysterious history that would have made an interesting story, but with all the focus on Yuna and characterization, Square sort of forgot to develop a plot, so Paine and the new leaders of Spira fit into the story about as well as Sin would fit into Rikku’s hot pants.
The battle system relies on dresspheres, special items that allow Yuna, Rikku and Paine to adopt job classes from classic Final Fantasy games. Jobs learn abilities, much in the same way as in Final Fantasy V or Tactics. For the most part, this works well. Abilities make characters stronger more than leveling up, which gives the player a more active control over the game. They even encourage job changing in battle, including some…tantalizing, let’s say…animations of the girls changing costumes. Battles adopt a faster pace than previous games, which almost makes up for a random enemy encounter rate higher than Willie Nelson. Unfortunately, as the game progresses, the job system fizzles out. You don’t find too many dresspheres, and the classes the game offers seem left over from the jobs no one used in other games–bard, blue mage, whatever “Lady Luck” does. I used white and black mages frequently. The physical classes–gunner, warrior, samurai, berserker, dark knight–all had slightly different stats for when, as usual for an RPG, I spammed the basic attack during regular battles.
Game play follows a non-linear pattern, in theory. You’ll still have to progress from chapter 1 to 5 in the usual order, but you can tackle any events in those chapters in whatever order you feel like. Really, I’d describe it as more of a rectangle than a line. Many of the missions–surprise!–find excuses to send Yuna through areas with random enemy encounters–because why wouldn’t your rival sphere hunter have wild, electric tigers roaming free in her booby-trapped home? I personally keep a few bears in my living room in case any upstart fantasy protagonists stumble through here (they have a weakness to fire…as does my living room in general). Some of the missions involve mini-games, like “Gunner’s Gauntlet,” which lets Yuna pop caps in fantasy monster asses (fucking tonberries!) to her little heart’s content. The game takes place during the blitzball off-season (praise Yevon!), so they’ve replaced it with a game called sphere break; what can give you more hours of fun than blitzball? A math game with an extremely long tutorial! Oh, how I wish I could say that with sarcasm!
The main events of the story when Yuna discovers one of her dresspheres has a 1000-year-old consciousness attached to it–yup, apparently dresspheres can do that, but only this one and only when Yuna uses it–belonging to a girl in love with a guy who looks like Loudmouth J. Ballkicker. And somehow that guy–Shuyin–has come to life on the farplane. And somehow the new leaders of Spira fit into that. I don’t know. The game has a lot of goofy moments, Charlie’s Angels poses, and a tall, slant-eyed Alan Rickman impersonator, but I like to tell myself that all this absurdity belies Yuna’s insecurities about her role in the new–yet still endangered–world she helped create. And then I google Rikku cosplayers and forget my school work, lesson planning, and RPG Maker for a good solid afternoon.