After nuking Raccoon City and moving Resident Evil games to exotic locales—like the frozen wastes of Antarctica—Capcom decided it needed to up the ante and asked themselves “What’s more disgusting and repulsive than a zombie caused by a virus?” Then, presumably after pulling a worm out of a dog, they had their answer: zombies caused by parasites.
Resident Evil 4 takes place in a small Spanish village that unearthed some bad prehistoric sushi. Despite being locked in fossils since the time of the monsters from Tremors, one particular parasite has his sights on global domination. This granddaddy hookworm takes up residence—presumably evilly—in the brain of Osmund Saddler, and founds an oppressive hierarchical cult, complete with its own mindless followers, fanatical zealots, and a militant branch that would make even the strongest banana republic dictator shit his pants. You know: everything a good cult needs—assuming Jim Jones had mixed his kool aid with malaria instead of cyanide. Essentially, Capcom got tired of using a tyrant as the boss for every previous game and instead chose to make the boss of RE4 a tyrant.
But they still spend the entire opening sequence recapping the events of the original game for us, even though it has about as much to do with the story as a solid understanding of offshore drilling safety regulations. I actually found this backstory narration hilarious, as they expect us to believe that the American government would even consider shutting down a major corporation for something as minor as a zombie apocalypse that resulted in the deaths of nearly 100,000 people and the complete obliteration of the city. Hell, realistically they’d let Umbrella write off the whole affair as a deduction on their taxes.
They seemed to get everything else right about America, though: our constant need to meddle in foreign affairs, the president’s potential for becoming a parasite who makes everything he touches feel like they need a long shower in hydrochloric acid, and even Leon’s preference for applying firearms to otherwise simple tasks, like pulling a necklace off a hook a half a meter in front of him.
I don’t actually have much else to say. It’s a famously good game, and I really have no comp—quick time events. FUCK quick time events! Oh, and constant baby-sitting missions. If they didn’t know that was obnoxious, why did they put an alternate costume for Ashley that stops bullets like a concrete wall and prevents crazy plagas monsters from carrying her off?–Anyway, like I was saying, it’s a great game and I have nothing to complain—actually, you know what? It’s a little too linear. Minor complaint, yes, but I’d like the option to return to old areas to look for items. But other than that, I have—actually, the unlockable weapons. I honestly don’t like how overpowered they are. You play through the game two or three times trying to purchase these things, and suddenly the game is boring.
But really, it’s a pretty good game.