Oh god…this is what happens when you play too many games from the same franchise. Fire Emblem Awakening plays so much like a rough draft of Fire Emblem Fates, that I seriously considered just posting a draft for my article on Fates and calling it a day. Fortunately for you, I’m so lazy when it comes to blogging that I never revise, and therefore already posted my draft a few weeks back. Even more fortunately, I’m lazy enough to have written two paragraphs, put it aside for several months, and then just gave up when it came time to schedule the post. So here’s a mini-review, more to add a notch in my belt of games on this blog than to actually inform you of anything.
Awakening follows the exploits of the player’s avatar, defautly named Robin, and his/her own personal Batman, Chrom (possibly named after the personal god of Conan. The barbarian, that is, not O’Brien.). Chrom first encounters Robin passed out in a field, having blacked out most of his own personal history, save for his name, the ability to speak English, and a Ph.D.-level education in fantasy medieval tactics. Shortly afterward, an army of zombies from the future shows up. Even in a fantasy world, this is about as commonplace as, say, sentient carrots from outer space slaughtering our millionaire class for the purpose of overhauling our methods for packaging retail items, so their appearance coincidentally creates a job opening for a tactician in Chrom’s armies. Personally, I immediately felt a connection with Robin, not only because I personalized him as my avatar, but also because he set up realistic expectations of what has to happen before someone will fucking give me a job. The first battle with these future zombies, though, proves to be too much to handle even for Robin, and Chrom’s forces have to be bailed out by fucking Trunks from Dragonball Z. What follows is a wacky, zany tale filled with convoluted political intrigue, Dragonball time-travel rules, and an entire army fornicating on the job that doesn’t somehow turn out with more sexual harassment scandals than the American political/entertainment world.
Later seen in Fates, Fire Emblem Awakening introduced the series to the philosophy that the family that slays together, stays together. Upon realizing just how many extra battles are available should I choose to play the game less like a military campaign and more like medieval Tinder (which, from experience, is no less brutal than feudal warfare), I decided to play matchmaker and pair up as many characters as possible. Also like Fates, each marriage between characters produces a child for you to press into service like your own personal Khmer Rouge. Still, even without the genocide, to say that marching into combat with an army of adolescents is a morally gray area is like saying we might want to consider the ramifications of exposing food to raw uranium before installing nuclear kitchens in every elementary school in the country. (And yes, I know that in the middle ages, the age of adulthood was 12 and that the leper king of Jerusalem had reached the pinnacle of his military career by 15.) Awakening solves this dilemma (…three years before Fates introduced it) by sending all your children back from the future as fully grown adults. Honestly, the only disappointing thing about this is that while Fates gave you the Lannister/Targaryen incest option to marry your siblings, Awakening passed up a perfectly good Back to the Future vibe by denying moms the chance to woo their sons.