Captain’s Log: Morndas, Morning Star 19. Sixty hours into Elder Scrolls: Oblivion, I can see no end in sight. I occasionally pass the time by wandering through caves and fortresses, but most often I manage inventory. Encountered a bug today. Had to restart. Cost me an elven helmet I found after saving. At one point, I dropped my sword in some grass. Couldn’t find it again, so I had to restart then, too. Maybe I’ll walk around the map for a few hours. Perhaps I’ll stand in one place and jump to raise my stats. I don’t know. One of these days, I will find a way out…
Bethesda Softworks built their name around Oblivion. Or maybe Skyrim. No, on second thought, I think one of the Fallout games…What about Morrowind? I never played that. Maybe they built their reputation on that. I don’t know. It might do more justice to say Bethesda has risen to fame by making the same game at least four or five times. Kind of like Madden or Fifa for sci-fi/fantasy nerds. So you know what to expect: long hours of exploring a highly detailed world, accepting quests from a civilization full of people who want some random object in a dungeon somewhere, an inventory frustratingly limited by weight, and more bugs than the Temple of Doom.
Oblivion tells the story of…someone…who gets sprung from prison by the lackluster Emperor Patrick Stewart as he flees a group of assassins. The secret passage out of the city happens to go through your jail cell, and Emperor Xavier’s guards verbally decide not to close the door behind them “because it doesn’t open from the other side.” Because apparently, turning around and running back to assassins remains a better option than hiding your escape route from your pursuers. After getting sprung free, Emperor Picard drops a heavy quest on you–find his lost son and stop hell from overtaking all the world. You then do exactly what one would expect in a Bethesda game: you begin wandering aimlessly, accepting odd jobs from people with bizarre requests while giving a slight passing interest to the whole end-of-the-world thing every so often when it might not take too long to complete an objective.
Given the absolute freedom to roam around the medieval fantasy world of Cyrodil, I immediately took in the sights, killed a bunch of monsters, wandered through what I would eventually recognize as bland, generic ancient ruins, and of course, contracted a horrible and incurable disease. I can proudly say I wrote the draft of this section in REAL TIME, as I actually “played” the game! See, out of all the quests in the game, the longest and by far the most obnoxious tasks you with curing the vampirism of the Count of Skingrad. And, for unfortunate bastards like myself, who spent the better part of a half hour adjusting the perfect face for a character only to contract hemophiliac porphyria, and to have the generic ugly vampire’s head swapped in its place.
So how does one cure vampirism? Well, considering the severe sunlight allergy you develop, you start by waiting indoors until night and then making a mad dash for your next destination, occasionally taking refuge in a cave or a shop. Asking around to the handful of people willing to talk to you without fleeing in terror or reaching for their wooden stakes, you learn about the Count of Skingrad, a quaint little village where everyone lives in lovely stone houses with reinforced steel doors. The count assigns you to go look for a witch who can supposedly cure the disease. She lives, surprise, surprise, on the opposite side of the country. Lacking the gypsy resources of Count Dracula, you’d better invest in a good pair of Nikes. So the witch asks for payment, which of course involves locating five extremely rare items without giving any indication of where you might find them. Then when you’ve paid in full–and advance–she sends you on the mother of all fetch quests to locate more super rare items. Once you have literally gone to Hell and back for her…you find out that the Game of the Year edition has a bug in it that prevents her from accepting one of the items, thus condemning you to live as a vampire forever.

Spent a half hour tweaking facial characteristics like a plastic surgeon…end up so disgusted with vampire face that I cover up with a helmet.
Turns out, you can manage your vampirism, much like diabetes. Regular feedings will keep your photo sensitivity at bay, and people will gladly tell you how sick you look to indicate when you should hunker down in the mage’s guild living quarters until everyone goes to sleep. The bit about writing in real time? I got stuck in the witch’s house one morning, after twelve hours of questing for nothing. She wouldn’t go to sleep so I could eat her, and another bug in the game considered me a trespasser, thus rendering the “wait” feature inaccessible, and I had to stand there as the game’s timer ticked away to 8:00 pm. Fuck you, Bethesda. The entirety of God of War took less time to complete than this one quest. But no. I would rather sneak into a castle to pickpocket a key, dive to the bottom of a lake, search for the hidden trapdoor, make my way through three connected dungeons, and look for a random table, after which I have to locate a quest which opens a quest which opens another dungeon…all to get the one fracking ingredient that the witch won’t accept.

“Very Easy” my ass! Subjects of Tamriel must make lock picks out of pretzles if they break after every failed attempt.
Due to the massive size of the game (which estimates online place at about 1036 km squared), I thought I should split the post up into at least two sections. So in a few weeks I’ll post about the remainder of the game (if Anne doesn’t sucker me into playing Minecraft for the next week while I prepare for the beginning of the semester). In the meantime, look at my estimated breakdown of the first sixty hours of game play:
2 Hours: Awesome world! More colorful than Skyrim…but not quite as HD.
3 Hours: I like how Cyrodil residents didn’t build all their fortresses and caves in straight lines…like in Skyrim. And look how unique they look! Skyrim seemed to repeat the same dungeons over and over.
0.5 Hours: Wow…Oblivion just repeats the same dungeons over and over…
1.5 Hours: So…when will Patrick Stewart come back? Did they honestly just hire him for the first scene?
12 Hours: Fucking Vampire Quest! Just let me go out during the day!
5 Hours: Fucking Vampire Diabetes! Should I even keep playing?
0.5 Hours: Of course I’ll play…I have an addiction.
5 Hours: Go into the cave to collect the treasure to buy the house so I have somewhere to put the treasure that I pull out of the caves.
0.5 Hours: Maybe I should spend some time on the main quest.
1 Hour: Oblivion! Hell dimension! Awesome!
0.5 Hours: Holy shit! The Siege of Kvatch monsters just won’t take damage.
1.5 Hours: Holy shit! I hate all the stupid, angry people on the internet giving advice for the Siege of Kvatch.
6 Hours: Shivering Isles? Score! It feels like a whole new game!
1 Hour: Looking for lockpicks after I broke all mine trying to open a chest that had six gold pieces in it.
20 Hours: Managing Inventory